Search Issue Tracker
Fix Plugin Importer for Arm64 Simulator
There are 2 issues with Plugin Importer for iOS/tvOS. #1. No way to target a plugin to Arm64 Simulator Arch specifically #2. Arm64... Read more
[Mobile] Only second base Camera out of two base Cameras with priority 1...
How to reproduce: 1. Open the “IN_73547” project 2. In the Build Settings make sure the Android Platform is selected 3. In the “Run ... Read more
[iOS] App crashes when trying to use WebCamTexture depth data on back tr...
*Steps to reproduce:* 1. Open the "WebCam" project 2. Go to File > Build Profiles and select iOS Profile 3. Build an Run to the d... Read more
[iOS] Specular lightning is inconsistent when using iOS
How to reproduce: 1. Download and open the attached project 2. Enter Play mode 3. Observe the brightness of the spheres in the Pl... Read more
[iOS] Unable to select streaming apps when using broadcasting on iOS device
*Steps to reproduce:* 1. Open the "ReplayKit" project 2. Go to File > Build Profiles and select iOS Profile 3. Build the "b... Read more
Undefined symbol errors appear when building Xcode project using BuildPi...
How to reproduce: 1. Download and open the attached project 2. In the Editor toolbar, press "TestBuilds" > "iOS - LocalDev" 3. Op... Read more
[VFXG] Changing any property with multiple VFX selected resets exposed p...
*Steps to reproduce:* 1. Import the attached package 2. Open Test Scene 3. Select any column of VFXs in the Scene (multi se... Read more
Building a Player fails when using special characters in “Product Name” ...
How to reproduce: 1. Open the “ProjectNameSpecialCharactersBuildIssue“ project 2. Open the “SampleScene” 3. Build the project ... Read more
Cookie looks corrupt in editor when Android is current target platform
*Steps to reproduce:* 1. Open attached repro project 2. Change the platform to Android in build profiles 3. Open the Sample... Read more
[VFXG] The input fields have overflowed their container due changing lab...
*Steps to reproduce:* 1. Create Random Selector Weighted node 2. Select it 3. In the Inspector, click Clamp Weight 4. Cl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [VFX] Custom HLSL with 'int' parameter, without the 'in/out/inout' access modifier is not supported
- [Windows] Lens Flare doesn't work in the Lens Flare Showroom URP Sample Scene
- Crash on ujob_execute_job while using OverlapBoxCommand when collisions are more than maxHits
- The validity of the multiple handles can behave differently based on the load/release operations order, when multiple Addressables.LoadAssetAsync and Addressables.Release are used to load and release the same Addressable Asset
- Dynamic text is rendered in the background when it is inside the <font> tag