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20
votes
Won't Fix

[XR][Post Processing] Scene renders twice for each eye when using _Camer...

XR SDK

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May 14, 2019

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Version/s: 2019.1.0a11, 2019.1.2f1, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Open the "case_1154257-Repro" Project 2. Open the "TestDepth/Scene" Scene 3. Enter the Play Mode Expected resu... Read more

34
votes
Fixed

Unloading an AssetBundle that contains a material causes a call to FindO...

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Jul 27, 2017

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Version/s: 5.6.2p1, 2017.4, 2018.4, 2019.3

Steps to reproduce: 1. Open attached project 2. Open "Main" scene 3. Open profiler and select CPU usage section 4. Click "L" button ... Read more

11
votes
In Progress

[SRP] MSAA gets resolved into a null surface when using CameraTarget as ...

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Jan 12, 2024

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Version/s: 2022.3.17f1, 2023.2.5f1, 2023.3.0b3, 6000.0.0b11, 6000.1.0a1, 7000.0.0a1

Reproduction steps: 1. Open the attached project “ReproProject” 2. Go to the SampleScene and press Play button 3. Change the MSAA... Read more

55
votes
Fixed

CMD+A does not select text but repeats some of the actions made recently

CodeEditors

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Nov 15, 2013

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Version/s: 4.3.0f4

To reproduce: 1. Open any project that contains a script 2. Double click on a script so it opens in MonoDevelop 3. Press CMD+A 4. No... Read more

21
votes
Fixed

[VR] VR-Enabled Standalone Build Experience input lag when Rift is Disco...

VR

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Apr 22, 2015

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Version/s: 5.1.0b3

When the Oculus Rift is not connected or the VRSettings.enabled bool is false, but Virtual Reality Supported is set to true in the P... Read more

14
votes
Fixed

[WebGL] Normal Maps produce wrong lighting on WebGL build when appropria...

WebGL

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Jan 24, 2019

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Version/s: 2017.4.0f1, 2018.2.14f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Create a new project and import the attached package "case_1120359-NormalsWebGL_package" 2. Add "mobile/Bumped ... Read more

22
votes
Fixed

Different, not-consistent threads count in standalone builds

Windows

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Feb 06, 2018

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Version/s: 2017.1.1p4

To reproduce: 1) Open attached project and scene 2) Build and run it 3) Use some tool to check thread count (Process Explorer on win... Read more

12
votes
Fixed

[Android] Black screen with skipped rendering frame and error "GfxDevice...

Package: Magic Leap XR Plugin

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Aug 01, 2023

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Version/s: 7.0.0

Reproduction steps: 1. Open the attached project "ReproProj" with Android Platform 2. Open the “/Assets/ExampleAssets/Scenes/Sampl... Read more

14
votes
By Design

Assetbundle is not loaded correctly when they reference a script in cust...

Asset Bundles

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Apr 03, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.11f1, 2019.1.0a1, 2019.2.0a2, 2019.3.0a1

Steps to reproduce: 1. Open "Fogbuzz issue 1143071" from Own Cloud link 2. Navigate to the buildWithoutDLL folder and open "Beweegvl... Read more

17
votes
By Design

[MSE] Realtime GI light in play mode only affects objects from first scene

Global Illumination

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Nov 18, 2015

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Version/s: 5.3.0f1

To reproduce: 1. Open attached project 2. Add all scenes ("firstlevel", "secondlevel", "thirdlevel") to hierarchy 3. Ensure that the... Read more

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