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Unity Editor crashes on SpritePacker pack review when being used with Ad...
To reproduce: 1. Open attached project 2. Click ATL sprite atlas, currently, the max texture is 512 3. Press Pack preview 4. Change ... Read more
Result is missing from OnWillCreateAsset() when the method is called by ...
Steps to reproduce: 1. Open user's attached project 2. Drag "Game Object" from the Hierarchy to Project view in order to create a pr... Read more
OnParticleCollision() isn't called for Colliders which are marked as tri...
Repro steps: 1. Open QA attached project "repro_1083905" 2. Enter Play Mode 3. Observe the Console Expected: The name of the of the... Read more
Crash on Transform::GetTransformAccess when accessing static GameObject ...
How to reproduce: 1. Open the "LAN CRASH REPRO.zip" project 2. Open the "lan.unity" scene 3. Build & Run the project 4. Press Play i... Read more
Animator resets to the default layer when changing applyRootMotion durin...
Repro steps: 1. Open QA attached project "repro_1080216" 2. Enter Play Mode 3. Press Space on your keyboard and observe the Game Vie... Read more
Varied timezones available on Mac and Windows
To reproduce: 1. Open attached project "case_723483-TimezoneError-Win.zip" 2. Open "scene.unity" scene 3. Enter Play mode 4. Observe... Read more
[HDRP] Material imported with model doesn't preserve original base color...
Steps to reproduce: 1. Download cube.fbx 2. Create new HDRP project 3. Imported cube into the project 4. Drag cube into the scene E... Read more
Error of invalid serialized file header appears when DataController pref...
To reproduce: 1. Open attached project 2. Go into the console to see the error Actual result: Prefab doesn't load and errors appear... Read more
Tooltips sometimes get cropped when shown near the edge of the screen
How to reproduce: 1. Create a new project 2. Set your Layout Preference to "Default" (Window -> Layout -> Default) 3. Create a new C... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when debugging a for loop
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1