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[XR][OpenVR][WMR] HMD's trackingState does not change when the device lo...
How to reproduce:1. Open the attached "TrackingStateBug.zip" project2. Enter Play mode3. Inspect the Console and notice the device's... Read more
[SRP][VR] Performance is significantly worst using Single Pass Instanced...
Steps to reproduce:1. Create a new HDRP project2. In Player Settings, set 'Virtual Reality Supported' to true, and choose Open VR3. ... Read more
[XR] Using Single Pass Instanced RenderTexture comes out as blank (grey)
Steps to reproduce:1. Download 1182026_repro.zip2. Open 'MultipleCameras' scene3. Make sure Single Pass Instanced mode is set4. Ente... Read more
[Oculus Go][Oculus Quest] Input field doesn't respond to interaction and...
Repro steps:1. Open user attached project2. Build and Run on an Oculus Go/Quest3. Point the controller on to the input field and pre... Read more
[XR][OpenGL] A non system-generated input signature parameter (BLENDINDI...
Repro steps:1. Open attached project2. Make sure target platform is set to Android3. Player Settings -> XR Settings -> enable ... Read more
[XR][Oculus Go][Oculus Quest] Edges of textures jitter substantially wit...
Repro steps:1. Open user attached project2. Switch build target to Android3. Player Settings -> XR Settings -> Add Oculus SDK4... Read more
[VR] Both cameras are rendering half of each eyes view when using SetSte...
How to reproduce:1. Open user's attached project2. Open player settings and change stereo rendering mode to "Single Pass"3. Enter th... Read more
[UWP][HoloLens] The application does not trigger OnApplicationPause
Steps to reproduce:1. Download MinRepro_NoPause.zip2. Make sure that XR is enabled3. Build project for UWP4. Lanch UWP project on Ho... Read more
[XR][Oculus Quest] Reflections are rendered differently per eye
Repro steps:1. Open QA attached project "repro_1183721"2. Build and run on Oculus Quest Actual: Reflection is rendered differently p... Read more
[Vuforia]Editor lock in Prefab Edit mode when opening a Prefab inside an...
How to reproduce:1. Download the project from the link provided in the Edit section2. Go to the Project folder-> Packages-> Vu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code
- Transparent pixels are still hit when alphaHitTestMinimumThreshold is set to a non-zero value
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names