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[XR SDK] [Lumin] Magic Leap app fails to start when built from batch mod...
Reproduction steps: 1. Open the attached project folder ("2019.4.zip") 2. Make sure the Library folder is deleted 3. Open the "build... Read more
[XR SDK] [Oculus] Editor crashes when OVRPlugin.dll is failed to load
Reproduction steps: 1. Open the attached project ("1318277_Démo NuagePoints 20210301.zip") 2. Open the "SampleScene" scene 3. Observ... Read more
Non-stereo viewport rects are incorrect in VR mode
Viewport rects are handled incorrectly in non-stereo cameras when in VR mode, resulting in rendering artifacts. Reproduction steps:... Read more
OpenXR + URP + UWP rendering stuck
Steps to Reproduce: - Download the 2020.3 reproduction project from the submitter or the 2021.2 reproduction project posted below. -... Read more
[XR SDK] Secondary camera renders only skybox when project is ran in Player
Reproduction steps: 1. Open the attached project ("CameraLayerBug.zip") 2. Build and run the project Expected result: Top left came... Read more
[XR][Quest][Vulkan] Vulkan XR apps crash on Quest upon launch when Optim...
Repro steps: 1. Create a new project 2. Add XR Plug-in Management 3. Set Graphics API to Vulkan 4. Enable Optimized Frame Pacing in ... Read more
[XR][BuiltInRP] Left eye is entirely white on Quest
On Quest a nearly-empty scene using Vulkan and BuiltIn Render Pipeline appears correctly in the right eye but the left eye is entire... Read more
[XR SDK] Line renderer collides the controller when Single Pass renderin...
Reproduction steps: 1. Open the attached project ("1332105R.zip") 2. Open the "SampleScene" scene 3. Enter Play mode 4. Set Game win... Read more
[XR] Can't access depth texture from XR SDK Display subsystem as glTexSt...
How to reproduce: 1. Open the user's attached project 2. Load the Scene "display" 3. Build and Run to an Android device 4. Use the R... Read more
[XR][Quest][Multiview] Errors spammed in device's log: OPENGL NATIVE PLU...
Repro steps: 1. Open the attached project "OESTextureBug" 2. Build and Run on Quest 3. Observe the logcat Expected: No errors are t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [macOS] Editor window is not restored to previous position when launching the Editor and mouse cursor is on a different screen
- [Usability] Warning message in an Adaptive Probe Volume Component is not informative enough when Realtime Global Illumination is enabled
- Inspector for Adaptive Probe Volumes is not repainted when toggling Realtime Global Illumination setting in the Lighting Window
- Surface Inputs are not rendering when using the custom BaseShaderGUI
- Reflection Problem custom Cubemap loses its reference when HDR is enabled and the platform is switched