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[XR SDK] [Lumin] Magic Leap app fails to start when built from batch mod...
Reproduction steps: 1. Open the attached project folder ("2019.4.zip") 2. Make sure the Library folder is deleted 3. Open the "build... Read more
[XR SDK] [Oculus] Editor crashes when OVRPlugin.dll is failed to load
Reproduction steps: 1. Open the attached project ("1318277_Démo NuagePoints 20210301.zip") 2. Open the "SampleScene" scene 3. Observ... Read more
[XR] InputFeatureUsage doesn't show up in the Inspector
Repro steps: 1. Open QA attached project 'repro_1347670' 2. Open "SampleScene' and select 'GameObject' in the Hierarchy Expected: I... Read more
OpenXR + URP + UWP rendering stuck
Steps to Reproduce: - Download the 2020.3 reproduction project from the submitter or the 2021.2 reproduction project posted below. -... Read more
[XR SDK] Secondary camera renders only skybox when project is ran in Player
Reproduction steps: 1. Open the attached project ("CameraLayerBug.zip") 2. Build and run the project Expected result: Top left came... Read more
[XR][Quest][Vulkan] Vulkan XR apps crash on Quest upon launch when Optim...
Repro steps: 1. Create a new project 2. Add XR Plug-in Management 3. Set Graphics API to Vulkan 4. Enable Optimized Frame Pacing in ... Read more
[XR][BuiltInRP] Left eye is entirely white on Quest
On Quest a nearly-empty scene using Vulkan and BuiltIn Render Pipeline appears correctly in the right eye but the left eye is entire... Read more
[XR SDK] Line renderer collides the controller when Single Pass renderin...
Reproduction steps: 1. Open the attached project ("1332105R.zip") 2. Open the "SampleScene" scene 3. Enter Play mode 4. Set Game win... Read more
[XR] Can't access depth texture from XR SDK Display subsystem as glTexSt...
How to reproduce: 1. Open the user's attached project 2. Load the Scene "display" 3. Build and Run to an Android device 4. Use the R... Read more
[XR][Quest][Multiview] Errors spammed in device's log: OPENGL NATIVE PLU...
Repro steps: 1. Open the attached project "OESTextureBug" 2. Build and Run on Quest 3. Observe the logcat Expected: No errors are t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Layer render order is not respected inside the Android Player when using GPU Resident Drawer.
- “You are not using the recommended Android NDK, versions other than 27.2.12479018 are not officially supported.” warning is still displayed when Android SDK is set to the correct NDK version manually
- OnWillSaveAssets receives an empty paths array when saving a new Scene
- UV Node's Label is cut off when Preview is collapsed
- Dragging Search Query Block can remove its color