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[XR][XR SDK] Tree Shadows Disappear when edge of FoV is reached
Reproduction steps: 1. Open attached project ("1234785Repro.zip") 2. Open "SampleScene" scene 3. Enter Play mode 4. Move HMD so that... Read more
[XR][Quest][Multiview] Right eye flickers or renders a black image on th...
Repro steps: 1. Open attached project 2. Make sure Multiview is used 3. Make sure the shader used for Left Controller is Particles/S... Read more
[XR] ParticleSystem.ScheduleGeometryJobs takes up to ~60% of time when u...
Reproduction steps: 1. Open the attached project ("Heat sources PoC.zip") 2. Open "Handheld Test" 3. Open Profiler window 4. Enter P... Read more
[Hololens] Textures are not rendered when using Camera.SetTargetBuffers
How to reproduce: 1. Open the attached "UWPTest.zip" project 2. Build to UWP 4. Open the Visual Studio Solution file, located in th... Read more
[XR] [Skybox] Skybox rendering does not respect far plane setting, occlu...
Using a very simple scene, some or all geometry is not being rendered in Play mode. This bug occurs on: - Unity: 2019.3.3f1 or 20... Read more
[XR][Oculus] triggerPressed action is registered when index finger trigg...
Reproduction steps: 1. Open the attached project ("Input System.zip") 2. Open "Input System" scene 3. Enter Play mode 4. Make sure H... Read more
[XR][URP]Camera's Target Eye variable is not visible on the inspector
How to reproduce: 1. Open the "SampleScene" Scene in the attached "Repro1271733.zip" Project 2. Select "Main Camera" GameObject in t... Read more
[XR][URP][Quest] SSAO plus SpeedTree assets reveals graphical artifacts
When using the 142_SSAO_DepthNormal_Projection URP Graphics Tests scene with the SSAO_DepthNormalRenderer on Quest there are graphic... Read more
[URP][XR] Game View goes black on pressing play when Mock HMD is set to ...
Repro steps: 1. Open attached project 2. Enter Play Mode Actual: Game Window is completely black Reproducible with: 2020.1.0a14, 2... Read more
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