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[VR]Shader is incorrectly offset in Single-Pass
Steps to reproduce:1. Download and open the attached project2. Enter Playmode in VR Expected result: "portal" shader objects are the... Read more
[XR][WMR] Headset does not recenter when using XR.InputTracking.Recenter
How to reproduce:1. Open the attached project2. Open 'Test' scene3. Enter Play mode with Windows MR headset attached4. Press 'Calibr... Read more
[XR] Render Scale Jitter render scale changes that occur continuously
1) Set XR device to Mock HMD2) Enter Playmode3) Observe jitter in Game View as the Render viewport scales up and down. It seems to w... Read more
Ambient occlusion breaks in Main Display view when playing VR with Singl...
Steps to reproduce:1. Download and open the attached project2. Enter Playmode3. Set DesktopCamera to Display 24. Observe game view f... Read more
On mobile with one controller, XRNodes for both hands are created
Reported on Oculus Go, so reproduction steps here are for Oculus Go Steps to reproduce:- Open the attached QA provided project: XRTe... Read more
UnityEngine.Experimental.XR.Boundary.TryGetGeometry returns positions fl...
Steps to reproduce: 1. Download and open the attached project2. Enter playmode in VR3. Move near the edge of the play area to observ... Read more
[iOS-Cardboard] Both eye images will be rendered in left eye area if dev...
Note : Reproducible on Android Oculus OpenGLES3 using unity version 2018.3.0a11 Read more
[Daydream/Cardboard] "OPENGL NATIVE PLUG-IN ERROR" thrown when playing v...
How to reproduce:1. Open attached "VideoIssue"2. Add Daydream as primary Virtual Reality SDK3. Build and run project on Android devi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SIGSEGV error when adding EditorApplication.delayCall callback declared in complex generic type and exiting Unity in `Performanc
- Resize cursor does not appear while approaching window edge from inside the player window when using Input System as the Input Handler
- IMGUI Debugger Instructions are flickering when the Inspected View is set to Scene and mouse cursor is moved over the Scene View
- [Windows] “GUI Window tried to begin rendering while something else had not finished rendering!…” Error is thrown after opening “Insert a template into current VFX Asset” window
- No InvalidOperationException error thrown when Active Input Handling is set to "Input System package" and "OnMouseDown()" is triggered