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[XR] Both eyes have different lighting when Deferred rendering is used w...
How to reproduce: 1. Open attached project ("VRBugs.zip") 2. Open SampleScene scene 3. Enter Play mode Expected result: Both eyes a... Read more
[XR][Oculus Quest] ARM64 app crashes on launch
Repro steps: 1. Open attached project 2. Build and Run on Quest Actual: App crashes on launch Reproducible with: 2019.2.21f1, 20... Read more
[XR][XR SDK][Postprocessing] Screen Space Reflections are misaligned bet...
How to reproduce: 1. Open attached project ("1217591-Repro.zip") 2. Open SampleScene scene 3. Enter Play mode Expected result: Scre... Read more
[XR] OculusUsages indexTouch, thumbTouch, volumeDown, volumeUp always re...
Repro steps: 1. Open attached project ("OculusUsagesReprop.zip") 2. Build and Run on a Quest/Rift 3. Touch the left trigger 4. Touch... Read more
[XR SDK] VR headset camera near clip value is ignored
How to reproduce: 1. Open attached project ("VR_Near_Clip_Test.zip") 2. Enter Play mode Expected result: Near value is read from VR... Read more
[XR][URP] Multipass not rendering right eye
Multipass has recently regressed and stopped rendering in the right eye recently for URP (seemingly any version). Thomas suspects t... Read more
Enabling Graphics Jobs in 2019.3.x results in a crash (or nothing render...
1. What happened When creating a new project in 2019.3.x Graphics Jobs are enabled by default. Having graphics jobs on and launchin... Read more
Stereo Rendering Mode is reset after switching to another platform with ...
How to reproduce: 1. Create a new Project 2. Open the Player Settings 3. Enable VR supported in Player > PC, Mac Standalone > XR set... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player freezes when disabling Bluetooth while connected to the headphones
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes