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[XR][Oculus Quest] ARM64 app crashes on launch
Repro steps:1. Open attached project2. Build and Run on Quest Actual: App crashes on launch Reproducible with: 2019.2.21f1, 2019.3.2... Read more
[XR][XR SDK][Postprocessing] Screen Space Reflections are misaligned bet...
How to reproduce:1. Open attached project ("1217591-Repro.zip")2. Open SampleScene scene3. Enter Play mode Expected result: Screen S... Read more
[XR SDK] [MockHMD] Secondary Camera does not render into full render tex...
Reproduction steps:1. Open the attached project ("testgs.zip")2. Open the "SnowScene_Deferred" scene3. Enter Play mode4. Using the m... Read more
[XR SDK] VR headset camera near clip value is ignored
How to reproduce:1. Open attached project ("VR_Near_Clip_Test.zip")2. Enter Play mode Expected result: Near value is read from VR Ri... Read more
[XR][URP] Multipass not rendering right eye
Multipass has recently regressed and stopped rendering in the right eye recently for URP (seemingly any version). Thomas suspects th... Read more
Enabling Graphics Jobs in 2019.3.x results in a crash (or nothing render...
1. What happened When creating a new project in 2019.3.x Graphics Jobs are enabled by default. Having graphics jobs on and launching... Read more
Stereo Rendering Mode is reset after switching to another platform with ...
How to reproduce:1. Create a new Project2. Open the Player Settings3. Enable VR supported in Player > PC, Mac Standalone > XR ... Read more
[Lumin] Building for Lumin ignores raw .C or .CPP plugin files
How to reproduce:1. Open attached project ("NativeCodeTest.zip")2. Open "NativeCode.cpp" with Code Editor (Assets->Plugins->Na... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- URP Terrain Demo crash on burst_signal_handler after Generating lighting
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