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[Oculus] Standalone build crashes when HMD USB cable is unplugged during...
Standalone build crashes when HMD HDMI cable is unplugged Steps to Reproduce 1. Open attached project 2. Add Player Settings > XR ... Read more
In Holographic window buttons aren't re-enable after exiting play mode
Steps to reproduce: 1. Create a new project 2. Switch to UWP 3. Enable XR 4. Open Holographic window and connect to HoloLens 5. Ente... Read more
[SRP][VR] Performance is significantly worst using Single Pass Instanced...
Steps to reproduce: 1. Create a new HDRP project 2. In Player Settings, set 'Virtual Reality Supported' to true, and choose Open VR ... Read more
[Lumin] Project fails to build
Reproduction steps: 1. Open the attached project ("1358132R.zip") 2. Switch to Lumin platform 3. Build the project Expected result:... Read more
[XR] Instantiated GameObject appear after a delay when XR Plugin Managem...
How to reproduce: 1. Open the "WindowsXrInstantiateRepro.zip" project 2. Build to Standalone 3. Run the build 4. Use left mouse butt... Read more
[VR][19.3] Editor crashes when entering play mode with Terrain
Steps to reproduce: 1. Create a new project 2. Add Terrain 3. Enable VR 4. Enter play mode Results: Editor Crashes Reproduced with... Read more
[Oculus Go][Oculus Quest] Input field doesn't respond to interaction and...
Repro steps: 1. Open user attached project 2. Build and Run on an Oculus Go/Quest 3. Point the controller on to the input field and ... Read more
[XR][OpenGL] A non system-generated input signature parameter (BLENDINDI...
Repro steps: 1. Open attached project 2. Make sure target platform is set to Android 3. Player Settings -> XR Settings -> enable "Vi... Read more
[XR][Oculus Go][Oculus Quest] Edges of textures jitter substantially wit...
Repro steps: 1. Open user attached project 2. Switch build target to Android 3. Player Settings -> XR Settings -> Add Oculus SDK 4. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
- Crash on OnDemandScheduler::HandleImportWorkerLogs when performing various Unity operations