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[Oculus] Standalone build crashes when HMD USB cable is unplugged during...
Standalone build crashes when HMD HDMI cable is unplugged Steps to Reproduce 1. Open attached project2. Add Player Settings > XR ... Read more
In Holographic window buttons aren't re-enable after exiting play mode
Steps to reproduce:1. Create a new project2. Switch to UWP3. Enable XR4. Open Holographic window and connect to HoloLens5. Enter and... Read more
[SRP][VR] Performance is significantly worst using Single Pass Instanced...
Steps to reproduce:1. Create a new HDRP project2. In Player Settings, set 'Virtual Reality Supported' to true, and choose Open VR3. ... Read more
Jitter/Instability when using Shared Depth Buffer for HoloLens/
Forum post: https://forum.unity.com/threads/unity-2018-3-and-hololens-holograms-are-not-stable.647734/ Favro Card: https://favro.com... Read more
[XR][Quest] _WorldSpaceCameraPos in vertex shaders always assumes the le...
Repro steps:1. Open attached project2. Build and Run on Quest3. Observe the wood floor with each eye while the other is closed Actua... Read more
[VR][19.3] Editor crashes when entering play mode with Terrain
Steps to reproduce:1. Create a new project2. Add Terrain3. Enable VR4. Enter play mode Results: Editor Crashes Reproduced with: 2019... Read more
[Oculus Go][Oculus Quest] Input field doesn't respond to interaction and...
Repro steps:1. Open user attached project2. Build and Run on an Oculus Go/Quest3. Point the controller on to the input field and pre... Read more
[XR][OpenGL] A non system-generated input signature parameter (BLENDINDI...
Repro steps:1. Open attached project2. Make sure target platform is set to Android3. Player Settings -> XR Settings -> enable ... Read more
[XR][Oculus Go][Oculus Quest] Edges of textures jitter substantially wit...
Repro steps:1. Open user attached project2. Switch build target to Android3. Player Settings -> XR Settings -> Add Oculus SDK4... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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