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[XR][Oculus] Unity Player targets 45 FPS when using Oculus Rift
How to reproduce: 1. Open the user's project 2. Build the project 3. Run the built executable with Oculus Rift Expected result: Uni... Read more
[XR][Oculus GO][Oculus Quest] texture and Unity splash screen flickering...
To reproduce: 1. Open QA attached project "Graphics_Blit-20190530T103235Z-001.zip" 2. Build and run for Oculus Quest with Stereo Ren... Read more
[XR][URP] Scene does not render on an HMD when Target Eye is set to Left...
How to reproduce: 1. Open the "1159624_repro" project 2. Open "Scenes/SampleScene" Scene 3. Enter the Play Mode with an HMD Expecte... Read more
[XR][GearVR] Render Viewport Scale Jitter when render viewport scale cha...
This is the same bug as 1153261 but for mobile platform which I as I was regressing the original bug I saw it was happening on GearV... Read more
[XR][Oculus GO | Quest] XRDevice.refreshRate remains 60 Hz despite switc...
To reproduce: 1. Open attached project 2. Build for Oculus GO while having logcat enabled 3. When built, start the application in Oc... Read more
[XR][BuiltInRP] Left eye is entirely white on Quest
On Quest a nearly-empty scene using Vulkan and BuiltIn Render Pipeline appears correctly in the right eye but the left eye is entire... Read more
[WindowMR] Assertion failed on expression: 'm_FrameIndexGfxThread != m_F...
Steps to reproduce: 1. Create a new project 2. Switch platform to UWP 3. Enabled XR 4. Connect WindowMR device 4. Enter play mode A... Read more
Editor crash when using holographic emulator with hololens
Editor crash when using holographic emulation mode is set to Simulate in Editor with hololens Steps to repro: 1. Create a new proje... Read more
[XR] Subsystems are not found when using Android app bundles
No XR Subsystems are initialized when building an Android app bundle. This is due to a difference in Unity's virtual file system whe... Read more
[XR] Editor crashes with ComputeBuffer::SetData when exiting the Play Mo...
How to reproduce: 1. Open the user's project 2. Enter the Play Mode 3. Exit the Play Mode Expected result: Editor does not crash Ac... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened