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[Vuforia] [Android] Black screen appears on launching the app for the fi...
Steps To Reproduce: 1. Create a project 2. Import Vuforia Samples from Asset Store 3. Import Vuforia Package if not already install... Read more
[XR] The Editor is not rebuilding Asset Bundles after changing Stereo Re...
How to reproduce: 1. Open the user's attached project 2. Build Asset Bundles by clicking on "Build Asset Bundles/Build" 3. Change St... Read more
[XR][Quest][Vulkan] Vulkan XR apps crash on Quest upon launch when Optim...
Repro steps: 1. Create a new project 2. Add XR Plug-in Management 3. Set Graphics API to Vulkan 4. Enable Optimized Frame Pacing in ... Read more
[HoloLens 2 App] Screen buffere is not cleared when nothing is in view a...
A wierd rendering articifact occurs on HoloLens 2 when nothing is in view, and depth buffer sharing is disable. It appears that the ... Read more
[XR] CommandBuffer.SetSinglePassStereo doesn't affect Opaque objects wit...
How to reproduce: 1. Open the user's project 2. Enter the Play Mode Expected result: Opaque Materials are reflected in the same way... Read more
[.NET][HoloLens] Holograms are significantly more unstable compared to 2...
Steps to reproduce: 1. Download attached project 2. Switch platform to UWP and build project (with .NET backend) 3. Open Visual Stud... Read more
[Magic Leap] Editor serializes the full path to the Magic Leap certifica...
How to reproduce: 1. Create a new project 2. Switch to Lumin platform 3. Create a Certificate 4. Assign the Certificate file to proj... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GameObject is not being rendered through render texture when Upscaling Filter is set to Spatial-Temporal Post-Processing and Alpha processing is enabled
- [Android] The external monitor does not display a secondary display when the monitor is reconnected in the Player
- Layer render order is not respected inside the Android Player when using GPU Resident Drawer.
- “You are not using the recommended Android NDK, versions other than 27.2.12479018 are not officially supported.” warning is still displayed when Android SDK is set to the correct NDK version manually
- OnWillSaveAssets receives an empty paths array when saving a new Scene