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[XR] Half of screen is always shaded in Single Pass Instanced on AMD cards
Steps to reproduce: 1. Download and open the attached project 2. Enter Playmode Expected result: scene gets shaded according to the... Read more
[XR] Modifying XRSettings.eyeTextureResolutionScale always fails
How To Reproduce: 1) Create a new project. 2) Enable XR with a Windows Standalone target. 3) Create a script to change XRSettings.ey... Read more
[Vuforia] Game objects under Vuforia section are only created once
Steps To Reproduce: 1. Create a Project 2. Hierarchy > Create > Vuforia > AR Camera. *((Popups for importing/updating Vuforia pack... Read more
[Android] Spurious "Unable to find libaudioplugingvrunity" error in `adb...
Steps to reproduce: 1. Open user attached project 2. Build & Run to an Android device 3. Check the logcat and observe the "Unable to... Read more
[Android] Building fails with UnauthorizedAccessException for OVRPlugin....
Steps to reproduce: 1. Open user attached project 2. Build the project 3. Notice that build fails with: "UnauthorizedAccessException... Read more
[Gear VR | Go] Noticeable performance degradation
Unity 2019.1.0a11 has worse performance on Gear VR than other recent versions. This is noticeable to a lesser extent on Oculus Go. ... Read more
[UWP][MR] Multiple exception are spammed in Mix Reality app
Steps to reproduce: 1. Create a new MR project 2. Switch platform to UWP 3. Build a Visual Studio solution 4. Open Visual Studio and... Read more
Editor crash on (KERNELBASE) RaiseException when re-enabling Image Target
How to reproduce: 1. Open the attached project ("ARAssetBundleLoad.zip") 2. Open the "Prefabs/SampleScene" scene 3. Enter the Play m... Read more
Unable to see model loaded from AssetBundle until we re-apply the shader...
1. What happened When we load a model from an AssetBundle the model does not show unless we re-apply the shader. We have created a 3... Read more
Analog input for OpenVR controllers doesn't go through for non-HTC manuf...
Tagged as Won't Fix because the underlying issue is a lack of data coming from SteamVR/OpenVR. This issue was found by a customer w... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects