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[Mixed Reality] UWP build does not render orbital trails in 2017.2
Steps to reproduce:1. Open the attached project2. Switch platform to Windows Store3. Build for WSA Universal 104. Open Visual Studio... Read more
[SPS] Gear VR SPS player is entirely black
The device screen becomes entirely black upon app start-up when single pass is used as the Stereo Method for a Gear VR player built ... Read more
[VR]Output from all opaque image effects is ignored, if any of them inte...
Steps to reproduce: 1. Download and open the attached project2. Enter Playmode3. Press the on-screen toggle Expected result: green s... Read more
Unity with the Mixed Reality Portal set in simulation mode leads to a cr...
Steps to reproduce:1. Open the attached project2. Open the Main scene3. Switch platform to Windows Store4. Play the scene (make sure... Read more
Error "entry->m_Rect.width == width" gets spammed on object enable
Steps to reproduce:1) Download and open attached project "repro.zip"2) Open scene "1" and play it3) Enable object "Cube (2)" in hier... Read more
[Android] Cardboard SDK crashes when switching back to VR mode
To reproduce: 1. Download attached project "Apps vrv prod 29 11 2017 5.6.2.zip" and open in Unity2. Build and run the project on an ... Read more
DrawProcedural doesn't render in single-pass stereo on Metal
Reproduction steps:1. Open the attached project2. Go to project settings3. Make sure that the Stereo Rendering Method is set to "Sin... Read more
[Vuforia] 3D objects get corrupted when removing mesh renderer of virtua...
To reproduce:1. Open project, found in owncloud https://oc.unity3d.com/index.php/s/0CQo6c7fvCZsb3Z2. In Hierarchy window, select ima... Read more
[Android][GearVR] Input from headset touch pad is ignored when controlle...
To reproduce: 1. Download and open attached "repro964738.zip" project.2. Add Oculus Signature File (osig) of the device which will b... Read more
[Mixed Reality] UnityEngine.Microphone.Start() freezes an UWP build
Steps to reproduce:1. Open the attached project2. Switch platform to Windows Store3. Build for WSA Universal 104. Open Visual Studio... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- IMGUI Debugger Instructions are flickering when the Inspected View is set to Scene and mouse cursor is moved over the Scene View
- [Windows] “GUI Window tried to begin rendering while something else had not finished rendering!…” Error is thrown after opening “Insert a template into current VFX Asset” window
- No InvalidOperationException error thrown when Active Input Handling is set to "Input System package" and "OnMouseDown()" is triggered
- Crash on mdb_xcursor_init1 when opening a specific project
- HDRP Decal Projector uses “Default” layer as main layer in “Rendering Layer Mask” instead of “Decal Layer Default”