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[XR] Both eyes have different lighting when Deferred rendering is used w...
How to reproduce:1. Open attached project ("VRBugs.zip")2. Open SampleScene scene3. Enter Play mode Expected result: Both eyes are r... Read more
[.NET][HoloLens] Holograms are significantly more unstable compared to 2...
Steps to reproduce:1. Download attached project2. Switch platform to UWP and build project (with .NET backend)3. Open Visual Studio ... Read more
[XR][Android] ScreenCapture.CaptureScreenshot images are upside down (y ...
Stereo screen captures on Android players are upside down (legacy renderer). Jira ticket for this: https://jira.hq.unity3d.com/brows... Read more
[android]Wait For Managed Debugger does not work with Oculus Go
Reproduction Steps:- Set Android as build target- Enable XR with Oculus SDK- In build settings, check development build, script debu... Read more
ARCore plugin throws a DllNotFoundException: arcore_unity_api exception ...
Users have reported about ARCore pluging throwing exceptions after a Unity build is deployed to a device. It only seems to occur wit... Read more
[SRP] VR + Lightweight Pipeline -- no non-VR cameras?
SRP Repo: Issue #1017 We're using the new Lightweight render pipeline (1.0.0-beta) on 2018.1.0b9. Any camera in a VR scene that does... Read more
XR Camera.SetStereoProjectionMatrix results in double vision
Steps to reproduce1) Open the attached project, which sets a custom projection matrix using Camera.SetStereoProjectionMatrix()2) Set... Read more
[AR] Video feed has fog artifact when using Linear Color Space
To reproduce:1. Open project(link in edit)2. Build and run on iOS 11+ device when using Gamma and Linear color spaces Expected vs Ac... Read more
When exiting and returning to Holographic Remoting Player on HL2, Unity ...
DESCRIPTIONWhen exiting and returning to Holographic Remoting Player on HL2, Unity 2018 LTS crashed. NOTESBug I was expecting was to... Read more
[XR] CommandBuffer.SetSinglePassStereo doesn't affect Opaque objects wit...
How to reproduce:1. Open the user's project2. Enter the Play Mode Expected result: Opaque Materials are reflected in the same way th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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