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[Cardboard] [iOS] Eyes are stretched horizontally when a project is buil...
Eyes are stretched horizontally when a project is build using cardboard SDK Steps to reproduce: 1. Open attached project 2. File > ... Read more
[ARKit Plugin] No method to stop the ARSession once started
Reproduction steps: 1. Create a new Unity project. 2. Import the Unity ARKit Plugin. 3. Build and start the session. 4. Try to stop ... Read more
[Linux][Crash] Editor crash when entering Play Mode using OpenVR setting...
Steps to reproduce: 1. Open a new project 2. Open Player Settings > XR Settings 3. Add OpenVR and drag it to the top 4. Download and... Read more
Crash in (arcore_instant_preview_unity_pl) Update when trying to build H...
To reproduce: 1. Open attached project 2. Press Play 3. In the drop-down menu choose HelloAR 4. In popped up table press Build Actu... Read more
[OSX][OpenVR][XR] Custom splash screens are not displayed
How To Reproduce: 1) Create a new project in Unity Pro. 2) Disable 'Show Unity Logo' in Player Settings -> Splash Image -> Logos 3)... Read more
VR SDK Cardboard is missing from build in XR settings, when it is set th...
To reproduce: 1. Open attached project 2. In the Main menu press Test > Test 3. In the Test window click on "Set to Android/Cardboar... Read more
Stereo Convergence gets incorrectly multiplied when taking Stereo Images
Steps to reproduce: 1. Download and open the attached project 2. Enter Playmode 3. Press "C" to take the photo 4. Open the photo in ... Read more
[Oculus][Android] Multiview depth testing broken
Depth testing is not working properly when the XR stereo rendering mode is set to "Single Pass Multiview or Instanced (Preview)" re... Read more
[UWP] [IL2CPP] PInvoke triggers an exception when building Vuforia project
Steps to reproduce: 1. Create new project 2. Add VuMark in the scene 3. Select import assets when the pop up show up 4. In Player s... Read more
[XR] InputFeatureUsage doesn't show up in the Inspector
Repro steps: 1. Open QA attached project 'repro_1347670' 2. Open "SampleScene' and select 'GameObject' in the Hierarchy Expected: I... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Particle System only collides with one Terrain Collider at a time when Collision Type is set to 'World'
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited