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[XR][Oculus GO][Oculus Quest] texture and Unity splash screen flickering...
To reproduce: 1. Open QA attached project "Graphics_Blit-20190530T103235Z-001.zip" 2. Build and run for Oculus Quest with Stereo Ren... Read more
[VR][19.3] Editor crashes when entering play mode with Terrain
Steps to reproduce: 1. Create a new project 2. Add Terrain 3. Enable VR 4. Enter play mode Results: Editor Crashes Reproduced with... Read more
Stereo Rendering setting is reset to Multipass when navigating from iOS ...
To reproduce: 1. Launch Editor with iOS and Windows runtime support installed; 2. Navigate to Player Settings > XR Settings for Win... Read more
Editor is crashing or throwing the System.Runtime.InteropServices.COMExc...
Steps to reproduce: 1. Open the attached project 2. Open the MainScene.unity scene 3. Navigate to Window > Holographic Emulation and... Read more
HL2 Mixed Reality Capture with "Render from PV Cam" feature turned on ha...
https://docs.microsoft.com/en-us/windows/mixed-reality/mixed-reality-capture-for-developers#render-from-the-pv-camera-opt-in 1. Wha... Read more
[Android] Spurious "Unable to find libaudioplugingvrunity" error in `adb...
Steps to reproduce: 1. Open user attached project 2. Build & Run to an Android device 3. Check the logcat and observe the "Unable to... Read more
[XR][Oculus Quest] Device's rotation axes are inverted when building an ...
To reproduce: 1. Open any project 2. Set up and Build for Oculus Quest 3. Observe the application via the device Result: rotation a... Read more
[XR][Lumin] Build leaves custommanifest file behind if the build fails
Using a unsupported privilege on Lumin projects causes the build to fail and leaves behind an invalid manifest.xml file that will be... Read more
Spatial Mapping Renderer component is crashing Editor on play when Mixed...
Steps to reproduce: 1. Open the attached project(case_977679-Origami.zip) 2. Switch platform to Windows Store 3. Open the "Origami z... Read more
[VR|SPI] Deferred rendering breaks lighting when Stereo Instancing is used
Stereo instancing with deferred rendering mode result in incorrect lighting, and differences in coloration between the left eye vers... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened