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[XR][Oculus GO][Oculus Quest] texture and Unity splash screen flickering...
To reproduce:1. Open QA attached project "Graphics_Blit-20190530T103235Z-001.zip"2. Build and run for Oculus Quest with Stereo Rende... Read more
[VR][19.3] Editor crashes when entering play mode with Terrain
Steps to reproduce:1. Create a new project2. Add Terrain3. Enable VR4. Enter play mode Results: Editor Crashes Reproduced with: 2019... Read more
Stereo Rendering setting is reset to Multipass when navigating from iOS ...
To reproduce:1. Launch Editor with iOS and Windows runtime support installed;2. Navigate to Player Settings > XR Settings for Win... Read more
Editor is crashing or throwing the System.Runtime.InteropServices.COMExc...
Steps to reproduce:1. Open the attached project2. Open the MainScene.unity scene3. Navigate to Window > Holographic Emulation and... Read more
HL2 Mixed Reality Capture with "Render from PV Cam" feature turned on ha...
https://docs.microsoft.com/en-us/windows/mixed-reality/mixed-reality-capture-for-developers#render-from-the-pv-camera-opt-in 1. What... Read more
[Android] Spurious "Unable to find libaudioplugingvrunity" error in `adb...
Steps to reproduce:1. Open user attached project2. Build & Run to an Android device3. Check the logcat and observe the "Unable t... Read more
[XR][Oculus Quest] Device's rotation axes are inverted when building an ...
To reproduce:1. Open any project2. Set up and Build for Oculus Quest3. Observe the application via the device Result: rotation axes ... Read more
[XR][Lumin] Build leaves custommanifest file behind if the build fails
Using a unsupported privilege on Lumin projects causes the build to fail and leaves behind an invalid manifest.xml file that will be... Read more
Spatial Mapping Renderer component is crashing Editor on play when Mixed...
Steps to reproduce:1. Open the attached project(case_977679-Origami.zip)2. Switch platform to Windows Store3. Open the "Origami zone... Read more
[VR|SPI] Deferred rendering breaks lighting when Stereo Instancing is used
Stereo instancing with deferred rendering mode result in incorrect lighting, and differences in coloration between the left eye vers... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved