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Secondary display does not render when Stereo Display (non-head-mounted)...
Steps to reproduce: 1. Download and open the attached project 2. Build and run on a setup of 2 monitors where at least one of them i... Read more
Log Message SPAM When Hololens is connected via Holographic Emulation to...
Steps to reproduce: 1. Open the attached project 2. Open the main.unity scene 3. In Player Settings, enable Virtual Reality Support ... Read more
[HoloLens] Unity Editor crashes when disconnecting from Holographic Remo...
Steps to reproduce: 1. Open the attached project 2. Open the Test1.unity scene 3. In Player Settings, enable Virtual Reality Support... Read more
[Mobile VR][Android] Build and Run fails if Virtual Reality SDK's contai...
How to reproduce: 1. Create a new Unity project and switch to Android platform 2. Go to Project Settings -> Player -> XR Settings 3... Read more
[OSX][OpenVR][XR] Custom splash screens are not displayed
How To Reproduce: 1) Create a new project in Unity Pro. 2) Disable 'Show Unity Logo' in Player Settings -> Splash Image -> Logos 3)... Read more
[WMR] Recenter is not working on calling "InputTracking.Recenter" under ...
Recenter is not working on calling InputTracking.Recenter under update method Steps to Repro: 1. Open attached project 2. Open and... Read more
Oculus intialization fails on Standalone builds
Steps to reproduce: 1. Create a new project 2. Enable VR and set SDK to Oculus 3. Build for Standalone 4. Launch the build Expected... Read more
Command buffers do not render in the Right eye with Single Pass Stereo I...
To reproduce: 1. Open attached project; 2. Open "DemoSceneBlank" scene; 3. Go to Player settings (Edit > Project Settings > Player) ... Read more
Stereo Rendering setting is reset to Multipass when navigating from iOS ...
To reproduce: 1. Launch Editor with iOS and Windows runtime support installed; 2. Navigate to Player Settings > XR Settings for Win... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened