Search Issue Tracker
Fixed in 2018.1.X
Votes
0
Found in
2017.3.0p1
2017.3.0b1
Issue ID
984518
Regression
Yes
Command buffers do not render in the Right eye with Single Pass Stereo Instanced method
To reproduce:
1. Open attached project;
2. Open "DemoSceneBlank" scene;
3. Go to Player settings (Edit > Project Settings > Player) and make sure VR is enabled, Stereo Rendering Method is set to Single Pass Instanced;
4. Enter Play mode;
5. In the Panel on left, you'll see a drop-down which says "No Clouds", set it to any other value (f.e. Heavy (Dark)).
Expected result: Command buffers renders clouds in both eyes with Single Pass Stereo Instanced method.
Actual result: Clouds are rendered only in the left eye.
Note: tested and reproduced on Oculus, OpenVR, Mock HMD - Vive.
Reproduced on: 2017.3.0b1, 2017.3.0p2, 2018.1.0b2.
Not reproduced on: 2017.2.1p1, 2017.3.0a7.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment