Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.3.0a6
Issue ID
1068226
Regression
Yes
Oculus intialization fails on Standalone builds
Steps to reproduce:
1. Create a new project
2. Enable VR and set SDK to Oculus
3. Build for Standalone
4. Launch the build
Expected result: build acts as a VR application
Actual result: build acts as a regular standalone application
Reproduced on 2018.3.0a6
Not reproduced on 2018.3.0a5
Regression introduced in 2018.3.0a6
Not reproducible with OpenVR
Fixed 2018.3.0a7
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
Add comment