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7
votes
Fixed

[GearVR] Leaving headset in standby mode causes screen to freeze

XR SDK

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Feb 15, 2017

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Version/s: 5.5.1p2

Steps to reproduce: 1. Create new project and make GearVR build 2. Take headset off 3. wait ~10 seconds and put headset back on 4. ... Read more

0
votes
Won't Fix

Major CPU spike in Release Builld when VR is disabled with SteamVR/OpenVR

XR SDK

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Jan 31, 2017

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Version/s: 5.5.1f1

Steps to reproduce: 1. Download and open the attached project 2. Build for Standalone 3. Start Task Manager 4. Start the build 5. Pr... Read more

0
votes
Postponed

GearVR uses 32-bit display buffer even if it is turned off

XR SDK

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Dec 22, 2016

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Version/s: 5.5.0p2

Reproduction steps: 1) Open user's attached project ("Unity5.4.0f3-Broken.zip") 2) Make sure inside Player Settings 'Use 32-bit Disp... Read more

3
votes
Fixed

[VR Input] Oculus Touch and OpenVR documentation wrong or button mapping...

XR SDK

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Jan 10, 2017

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Version/s: 5.5.0p1

The Documentation reports that the Left Controller Menu button on Vive corresponded to Button.Three (X) on the touch controller. How... Read more

0
votes
Duplicate

OpenVR doesn't launch into VR if D3D12 is the primary graphics api

XR SDK

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Dec 19, 2016

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Version/s: 5.5.0p3

When I choose D3D12 for the graphics api the standalone won't start in VR mode. I did have D3D11 as the fall back API. I'd think i... Read more

2
votes
Fixed

camera.SetStereoProjectionMatrix disables stereo

XR SDK

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Nov 29, 2016

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Version/s: 5.5.0f2

Reproduction steps: 1. Open my attached project ("case856137_test") 2. Open the Main scene 3. Enter Play mode Expected: As we didn'... Read more

0
votes
Not Reproducible

Screen Space - Camera Canvas has excessive judder on HoloLens

XR SDK

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Dec 01, 2016

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Version/s: 5.5

When creating a UI on the HoloLens, a World Canvas attached to the camera will be steady. A Screen Space - Camera canvas should beha... Read more

0
votes
Won't Fix

Crash after switching HMDs from Oculus to Vive

XR SDK

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Nov 28, 2016

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Version/s: 5.5.0f1

I was using my Oculus (might have been using OpenVR) and I then unplugged it and plugged in my Vive (left the USB for the Oculus in ... Read more

0
votes
Won't Fix
1
votes
Not Reproducible

[VR] Single pass deferred rendering with multiple cameras in scene rende...

XR SDK

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Nov 16, 2016

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Version/s: 5.5.0f1

If you set the rendering to single pass deferred rendering the image is upside down. This happens with OpenVR and Rift. 1) Create ... Read more

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