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[XR] Can't access depth texture from XR SDK Display subsystem as glTexSt...
How to reproduce: 1. Open the user's attached project 2. Load the Scene "display" 3. Build and Run to an Android device 4. Use the R... Read more
[XR SDK] Line renderer collides the controller when Single Pass renderin...
Reproduction steps: 1. Open the attached project ("1332105R.zip") 2. Open the "SampleScene" scene 3. Enter Play mode 4. Set Game win... Read more
[XR][BuiltInRP] Left eye is entirely white on Quest
On Quest a nearly-empty scene using Vulkan and BuiltIn Render Pipeline appears correctly in the right eye but the left eye is entire... Read more
Non-stereo viewport rects are incorrect in VR mode
Viewport rects are handled incorrectly in non-stereo cameras when in VR mode, resulting in rendering artifacts. Reproduction steps:... Read more
[XR SDK] [Lumin] Magic Leap app fails to start when built from batch mod...
Reproduction steps: 1. Open the attached project folder ("2019.4.zip") 2. Make sure the Library folder is deleted 3. Open the "build... Read more
[UWP] [WMR] OnGUI UI Elements break on HMD
How to reproduce: 1. Open the attached "Test WMR GUI.zip" project 2. Plug-in Acer HMD device 2. Switch and Build to UWP 3. Open Visu... Read more
[XR SDK] [MockHMD] Secondary Camera does not render into full render tex...
Reproduction steps: 1. Open the attached project ("testgs.zip") 2. Open the "SnowScene_Deferred" scene 3. Enter Play mode 4. Using t... Read more
[XR][SteamVR] Editor crashes on Valve.VR.CVRChaperone.GetPlayAreaSize wh...
Reproduction steps: 1. Open the user's attached project 2. Load the "Game" scene 3. Enter Play mode 4. Exit SteamVR -- Observe the c... Read more
[XR] Build freezes on Splash screen when running it with -hideWindow CLI...
Reproduction steps: 1. Open the user's attached "NoMirrorWindowTest.zip" project 2. Build the project 3. Run the Build using -hideWi... Read more
[Quest] Unusable performance when terrain includes trees
In a simple scene with a terrain that includes a few trees performance is unusable (tearing and judder) when using MultiView with Vu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Terrain Samples throws warnings in the Console window after import
- UI Builder expands and collapses USS files only by adding or removing selectors
- A vertex stream with a stride of 1 is bound to the GPU in Player when mesh is compressed
- Spot light is not rendered if the Outer Spot Angle is set to below 2.56216 when the Android Build Platform is selected
- StructuredBuffer is not writable to when using DirectX Graphics APIs