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Non-stereo viewport rects are incorrect in VR mode
Viewport rects are handled incorrectly in non-stereo cameras when in VR mode, resulting in rendering artifacts. Reproduction steps:1... Read more
[XR][BuiltInRP] Left eye is entirely white on Quest
On Quest a nearly-empty scene using Vulkan and BuiltIn Render Pipeline appears correctly in the right eye but the left eye is entire... Read more
[XR SDK] Line renderer collides the controller when Single Pass renderin...
Reproduction steps:1. Open the attached project ("1332105R.zip")2. Open the "SampleScene" scene3. Enter Play mode4. Set Game windows... Read more
[Oculus][XR] VRAM increases significantly when changing XRSettings.eyeTe...
Reproduction steps:1. Open the attached “VramBug.zip” project2. Open the “TestScene” Scene3. Go to "Edit > Player Settings" and s... Read more
[XR SDK] CameraWorldToScreenPoint returns offset coordinates
Reproduction steps:1. Open the attached project ("1304082.zip")2. Open the "SampleScene" scene3. Enter the Play mode4. Select the "S... Read more
[XR SDK] Single Pass Stereo Instanced rendering breaks when rendering in...
Reproduction steps:1. Open the attached project ("1335518R.zip")2. Open the "SampleScene" scene3. Enter Play mode Expected result: B... Read more
[Android] Streaming a video can cause an app to hang/freeze when network...
Repro steps:1. Open QA attached project 'repro_1341573'2. Simulate bad network conditions for the device (https://jagt.github.io/clu... Read more
[Lumin] Project fails to build
Reproduction steps:1. Open the attached project ("1358132R.zip")2. Switch to Lumin platform3. Build the project Expected result: Bui... Read more
[XR SDK] Skinned mesh renderer disappears when it is almost out of visib...
Reproduction steps:1. Open the attached project ("VRTest.zip")2. Open the "SampleScene" scene3. Enter the play mode4. Move scene cam... Read more
[XR][Oculus] TouchScreenKeyboard reports state "Visible" even if the <us...
Reproduction steps:1. Download the attached user's project "KeyboardMinRepro.zip"2. Build and Run on Oculus Quest 1/23. Wiggle the j... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS