Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2020.3.X
Votes
0
Found in
2020.2
2020.2.1f1
2021.1
2021.2
Issue ID
1307273
Regression
No
[XR SDK] [MockHMD] Secondary Camera does not render into full render texture
Reproduction steps:
1. Open the attached project ("testgs.zip")
2. Open the "SnowScene_Deferred" scene
3. Enter Play mode
4. Using the mouse, W, A, S, D keys, move up
5. Look around
Expected result: Scene is fully rendered
Actual result: Some scene parts are rendered black (see "aQxSepTJCl.mp4" video)
Reproducible with: MockHMD 1.2.0-preview.1 (2020.2.3f1, 2021.1.0b5, 2021.2.0a3)
Could not test with: 2018.4.31f1 (XR SDK not available), 2019.4.19f1 (Editor crashes)
Test:
- MockHMD
- Oculus Rift S
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animator Controller Layer name stays unchanged in Layers tab when renamed from Inspector
- [RenderingDebugger]Motion vectors are displayed when Phong Tessellation is used on the material and Skinned Motion Vectors are enabled on the GameObject's Skinned Mesh Renderer component
- Shader Graph Enum Keywords always select last element in Entries when Stages is set to Fragment and Recursive Rendering is enabled in the Scene
- [Mac] Glitchy visual artifacts appear when moving around a scene with Sphere Handles
- Crash on memcpy_repmovs when selecting NavMesh Agent objects while in Play Mode in a specific scene
Resolution Note (fix version 2021.2):
Fixed with 2021.2.0a6
Resolution Note (fix version 2020.3):
Fixed in: 2020.3.34f1