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[XR] Android build fails due to TypeLoadException when VuforiaConfigurat...
Android build fails due to TypeLoadException when VuforiaConfiguration Resources is included in assets Steps to Repro:1. File > b... Read more
VR SDK Cardboard is missing from build in XR settings, when it is set th...
To reproduce:1. Open attached project2. In the Main menu press Test > Test3. In the Test window click on "Set to Android/Cardboar... Read more
[Mobile VR | LW SRP] Lightweight SRP does not work on gearVR or Daydream.
1) Open the attached project.2) Open the Scene scene3) note the XR Settings are-- Virtual Reality Enabled-- Oculus (or daydream) is ... Read more
[XR] TrackedPoseDriver does not work with Daydream
How to Reproduce: 1) Add a cube to a new scene.2) Attach a trackedPoseDriver to the cube.3) Set the trackedPoseDriver's device field... Read more
Fullscreen Effects are not offset per eye in VR
Steps to reproduce:1. Download and open the attached project2. Enter Playmode in VR3. Observer game view in the Editor Expected resu... Read more
[Cardboard][VR][Android] Cardboard VR fails to initialize on certain And...
How to reproduce:1. Open the attached "CardboardIssue" project2. Build it to device Expected result: Cardboard is initialized, respo... Read more
[VR] Directional Light shadows render at low resolution
iOS, iPhone 7, GLES and Metal, CardboardAndroid, Note 5, GLES, OculusAndroid, Pixel 2, GLES, Daydream Even with Quality Settings at ... Read more
[Hololens] [Remoting] FPS drop
FPS drops when tracking is regained after having being lost while remoting to the hololens Repro:1. Begin remoting to the hololens2.... Read more
[XR] Render Scale Jitter render scale changes that occur continuously
1) Set XR device to Mock HMD2) Enter Playmode3) Observe jitter in Game View as the Render viewport scales up and down. It seems to w... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved