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[SPS] Gear VR SPS player is entirely black
The device screen becomes entirely black upon app start-up when single pass is used as the Stereo Method for a Gear VR player built ... Read more
[VR] Directional Light shadows render at low resolution
iOS, iPhone 7, GLES and Metal, CardboardAndroid, Note 5, GLES, OculusAndroid, Pixel 2, GLES, Daydream Even with Quality Settings at ... Read more
Log Message SPAM When Hololens is connected via Holographic Emulation to...
Steps to reproduce:1. Open the attached project2. Open the main.unity scene3. In Player Settings, enable Virtual Reality Support and... Read more
[XR][Lumin] Build leaves custommanifest file behind if the build fails
Using a unsupported privilege on Lumin projects causes the build to fail and leaves behind an invalid manifest.xml file that will be... Read more
No icons for XR components
Steps to reproduce : - create a new game object- go to Add component- select the XR category and notice none of the components have ... Read more
[XR][WindowsMR] Using camera with Near Clipping Plane is set to 0.01 res...
Steps to reproduce:1. Download attached project2. Switch to UWP and enable XR3. Make sure that Cameras Near Clipping Plane is set to... Read more
Secondary display does not render when Stereo Display (non-head-mounted)...
Steps to reproduce:1. Download and open the attached project2. Build and run on a setup of 2 monitors where at least one of them is ... Read more
[WindowMR] Assertion failed on expression: 'm_FrameIndexGfxThread != m_F...
Steps to reproduce:1. Create a new project2. Switch platform to UWP3. Enabled XR4. Connect WindowMR device4. Enter play mode Actual ... Read more
[Gear VR] Bounced light effects are not visible on Gear VR
On S7 Gear VR with Mali chips I see no bounce light effect. The effect is clearly visible on the same device in a non-VR app, and in... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject