Search Issue Tracker
[XR][Vulkan][Oculus] Crash launching app on Quest
Vulkan on Quest is crashing on startup. Seems to have started with 2021.2 rev a56f56f94b71 Here's the crash log in adb 11-18 16:0... Read more
[ARFoundation] XR Reference Image Library is compiled when it is not used
Reproduction steps: 1. Download and open the attached "bug-mask.zip" project 2. Build the project for iOS 3. Observe the build progr... Read more
[Oculus] Editor crash on UnityEngine.SubsystemBindings.DestroySubsystem ...
Reproduction steps: 1. Open the attached user's project "VR Testing.zip" 2. Connect Quest 1/2 with Oculus Link 3. Enter and exit Pla... Read more
[XR][Oculus] TouchScreenKeyboard reports state "Visible" even if the <us...
Reproduction steps: 1. Download the attached user's project "KeyboardMinRepro.zip" 2. Build and Run on Oculus Quest 1/2 3. Wiggle th... Read more
[XR SDK] Skinned mesh renderer disappears when it is almost out of visib...
Reproduction steps: 1. Open the attached project ("VRTest.zip") 2. Open the "SampleScene" scene 3. Enter the play mode 4. Move scene... Read more
[Lumin] Project fails to build
Reproduction steps: 1. Open the attached project ("1358132R.zip") 2. Switch to Lumin platform 3. Build the project Expected result:... Read more
[Android] Streaming a video can cause an app to hang/freeze when network...
Repro steps: 1. Open QA attached project 'repro_1341573' 2. Simulate bad network conditions for the device (https://jagt.github.io/c... Read more
[XR SDK] Single Pass Stereo Instanced rendering breaks when rendering in...
Reproduction steps: 1. Open the attached project ("1335518R.zip") 2. Open the "SampleScene" scene 3. Enter Play mode Expected resul... Read more
[XR][Quest][Multiview] Errors spammed in device's log: OPENGL NATIVE PLU...
Repro steps: 1. Open the attached project "OESTextureBug" 2. Build and Run on Quest 3. Observe the logcat Expected: No errors are t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Erratic behavior while editing UI in prefab when Canvas "Render Mode" is set to "Screen Space - Camera" option
- The Selection Wire Gizmo is not being rendered in the Scene View when GPU Resident Drawer is enabled
- Visual Effect with Single Burst Spawn System stops playing when an Additive Scene is loaded asynchronously with SceneManager.LoadSceneAsync
- The sprite draw calls are batched in the Player when the Sprite Atlas is uploaded from an AssetBundle and the Sprite Atlas Mode is set to Disabled
- The Joint Anchor position remains the same when the GameObject is dynamically scaled