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[WP8.1][WSA]Reducing resolution while maintaining fullscreen not working...
To reproduce: 1. Build attached project 2. Run project on Lumia 1520 3. Notice weird effect on the screen Reproducible with: 5.... Read more
[WP8.1] Procedural skybox causes low framerate on weak phones
To reproduce: 1. Build attached project 2. Deploy solution to device 3. Notice that app runs at 26 fps in portrait mode and fps dro... Read more
[WP8.1]Directional Lightmaps don't work on Windows Phone 8.1
To reproduce: 1. Build attached project 2. Deploy project to device 3. Notice that directional lightmaps don't work (see attached im... Read more
Input.gyro.attitude doesn't output data from OrientationSensor
To reproduce: 1. Build attached project 2. Deploy solution to device 3. Notice that Input.gyro.attitude doesn't output data from Or... Read more
[WP8.1] Legacy diffuse shader does not display it's texture correctly
To reproduce: 1. Open attached project 2. Open scene repro 3. Build & run the scene to a WP8.1 device 4. Notice how instead of the g... Read more
[WP8.1] Build fails if the product name starts with a number
To reproduce: 1. Create a new project 2. Switch platform to WP8 3. Go to player settings 4. Change the product name to "2proj" or an... Read more
[WP8.1] UGUI button input not registered on x86 emulator
To reproduce: 1. Open attached project 2. Build for WP8.1 3. Open up the solution with Visual Studio 4. Deploy to an emulator (using... Read more
[WP8][WP8.1][WP10][MS Bug] UI mask doesn't work
1. On windows phone the UI Mask does not obscure according to the image, it only masks as a box. 2. Create new project, add mask, g... Read more
[WP8.1] AwakeFromLoadThreaded errors in WP 8.1 builds
To reproduce: 1. Open the attached project 2. Enable the "Floor" GameObject in the hierarchy of the main scene 3. Build targeting W... Read more
[WSA][WP8.1]Data corruption in PlayerPrefs after updating app built wit...
Reproducible on WSA and WP8.1 platforms; PlayerPrefs get corrupted when project is updated from 5.0 to 5.1; To reproduce: 1. Open... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow