Search Issue Tracker
[WSA] Two WSA plugins sharing same placeholder produces "GetFileByPath(f...
Steps to reproduce: 1. Open attached project 2. Add "main" scene to build settings 3. Build WSA Universal 8.1 SDK 4. Error is printe... Read more
[WSA][UWP][UWP8.1] objects become transparent when no direction light is...
Steps to reproduce: 1. Open attached project "testinglight2.zip" 2. Add "test" scene to build settings 3. Build WSA Universal 10/Uni... Read more
[WSA][UWP] custom cursor becomes huge in build
Steps to reproduce: 1. Open attached project "cursor.zip" 2. Open "main" scene and enter play mode - custom cursor looks normal and ... Read more
When creating AppX packages, Unity symbol files do not get included into...
This means that when application is uploaded to the windows store, the stacktraces for crashes show up as memory addresses rather th... Read more
[UWP] Changing display makes initial resolution to be multiplied by scal...
Steps to reproduce: 1. Open attached project and build Universal 10 project 2. In display settings set scale to 125% 3. Run build, ... Read more
[UWP][WSA] Build fails if project contains some read-only files (*.dll, ...
Steps to reproduce: 1. Open attached project using file explorer and set read-only to the following files: Assets\WSA\ARM\MicStream... Read more
[UWP] Input Mouse axies return invalid values in the first frame after l...
Steps to reproduce: 1. Open attached project "911008.zip" 2. Build "test" scene for UWP 3. Open VS solution 4. Build & Deploy on loc... Read more
[WSA] GUID of firstpass-metro-vs2013 assembly is used for firstpass-wind...
Steps to reproduce: 1. Open any unity project (or create new one) 2. Switch to WSA platform 3. Open Build Settings 4. Choose: -... Read more
[WSA][UWP] PlayerPrefs aren't saved between runs
Steps to reproduce: 1. Open attached project "835218.zip" and deploy to UWP 2. Open built solution using VS and run on Local Machin... Read more
[WSA] Sound doesn't play in headphones if they are connected while the s...
Reproduction steps: 1. Open the attached project and build it to WSA (SDK 10 or 8.1) 2. Deploy the project to MS Surface Pro (it has... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ResizeScriptingList<ScriptingObjectPtr> when passing an undeclared variable to the results parameter for GameObject.FindGameObjectsWithTag
- [Android] "Screen.safeArea.y" always returns values outside of the Safe Area when the device is in Portrait orientation
- Frame spike due to many TreeRenderer.TreeUpdated calls when repositioning terrains in large Scenes
- Crash on GameObject::RemoveComponentFromGameObjectInternal when reparenting Text GameObjects
- [IL2CPP-GarbageCollector] Changing GCMode might permanently disable GC in a multithreaded context