Search Issue Tracker
By Design
Votes
1
Found in
5.4.0f3
Issue ID
830651
Regression
No
[WSA][UWP] custom cursor becomes huge in build
Steps to reproduce:
1. Open attached project "cursor.zip"
2. Open "main" scene and enter play mode
- custom cursor looks normal and behaves as expected
3. Exit play mode
4. Add "main" scene to build settings
5. Build WSA Universal 10 SDK
6. Open VS solution and deploy on local machine/windows phone
- custom cursor is huge (image attached)
Reproduced with: 5.3.6f1, 5.4.1f1, 5.5.0b1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assigned font's bold/font-weight styles render using Default Font's assets when Default Font has corresponding style assets defined in TMP Settings
- "Modifying the parent of a VisualElement while it’s already being modified is not allowed" error is thrown when entering text and pressing tab in the Search window
- Mesh colliders are not updating their positions of bounds correctly
- Images are missing from the "Open the sprite editor" documentation for 6.0, 6.1 and 6.2
- The previous element in the array is modified when assigning an Asset to a new element of AssetReferenceT
Add comment