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When creating AppX packages, Unity symbol files do not get included into...
This means that when application is uploaded to the windows store, the stacktraces for crashes show up as memory addresses rather th... Read more
[UWP][MSBug] WACK: The app failed prelaunch test for UWP
This is not a bug. It happens when app targets 10.0.14393.0 SDK but is ran on Windows 10586 OS with WACK (version 10.0.14393.0) We ... Read more
[WSA] Multiple sdk != kUniversalSDK81 assertions are printed when buildi...
Steps to reproduce: 1. Create new project and build using Universal 8.1 sdk with default settings Notice multiple "sdk != kUniversa... Read more
[UWP] UnityEvent.RemoveListener doesn't remove event on builds with .NET...
Steps to reproduce: 1. Open and build attached project 2. Run build and when it starts click on "Attach Block" button, this will ad... Read more
[WSA][UWP] Building script which has nested generic class causes referen...
Steps to reproduce: 1. Open attached project 2. Build it to UWP or WSA 3. Notice Reference rewriter errors in console Reference rew... Read more
[UWP] Changing scene when certain DoTween animation is playing causes Sy...
Steps to reproduce: 1. Open attached project 2. Build to Universal 10 3. Launch Master x64 4. When build starts, click button in th... Read more
Unity generates invalid namespace name for projects with '.' in their na...
Fixed in platform/winrt/bugfixes14. Read more
[WSA][UWP] custom cursor becomes huge in build
Steps to reproduce: 1. Open attached project "cursor.zip" 2. Open "main" scene and enter play mode - custom cursor looks normal and ... Read more
[WSA] Two WSA plugins sharing same placeholder produces "GetFileByPath(f...
Steps to reproduce: 1. Open attached project 2. Add "main" scene to build settings 3. Build WSA Universal 8.1 SDK 4. Error is printe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Filters dropdown: Window doesn't rescale on items collapse
- Sprite Preview is broken when the Sprite is too tall or too wide
- Objects are invisible in Scene view when using Wireframe Shading Mode
- Physics.Raycast does not work when used on the whole model
- Shader Graph changes the Position of Prefab instances in Play mode