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[Material] - 5.4 : Skinned mesh rendering black - seems like limit on # ...
Description: User can't have more than 3 x 8K textures render correctly in the HoloLens emulator. This is on a skinned mesh renderer... Read more
[WSA] Fullscreen Movie Player has no Exit button
On Store Apps impossible to stop movie, when launched Handheld.PlayFullScreenMovie(). You have to wait till movie finishes to play. ... Read more
CPU usage spikes spikes when project running in background
1. Download my attached project(782960 repro) 2. Build for Windows. 3. Launch the task manager and open the performance tab. 4. Ru... Read more
[UWP] Using the MS HRTF Spatializer plugin fails WACK Windows security f...
Steps to reproduce: 1. Open attached project "865507.zip" 2. Build WSA Universal 10 SDK 3. Open VS solution 4. Start WACK test (only... Read more
[Windows Store] Building game doesn't work if there's only VS2017 instal...
Today the workaround is to install VS2015. Read more
[WSA] LightmapSettings is null error
On WSA 8.1 platform with 5.3.5p6 getting "LightmapSettings is null" error. Regression in 5.3.5p6. Previous versions work fine. Not ... Read more
[WSA] SerializationBinder missing from mscorlib
Unable to build Universal 10 with .NET scripting backend, "SerializationBinder" missing from mscorlib. Repro steps: 1. open project... Read more
[WSA] TouchScreen keyboard input doesn't work on UWP builds
Reproducible on 5.3.5 p1 - p6 versions. Regression from 5.3.5p1. Works fine on 5.4.0b24. Issue reproducible on WSA Universal 10. WSA... Read more
[WSA][UWP]Plugins marked compatible with .NET scripting backend, partici...
The real bug here is Assets\CryptAES\Universal\CryptAES.dll is marked as compatible with .Dot Net backend. But even though we're bui... Read more
[WSA][UWP] 'Failed to run reference rewriter' exception when building ...
To reproduce: 1. Build attached project (repro810151.zip) 2. Notice 'UnityException: Failed to run reference rewriter' error Reprod... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warnings are thrown after building High Definition 3D template
- "EndLayoutGroup: BeginLayoutGroup must be called first" error is thrown when changing Shader Precision Model from the Build Profiles window
- White artifacts/outlines are visible in the Garden Scene when viewing at meshes from a distance
- Shader warnings "Sprite-Unlit-Default" are thrown after building 2D Platrformer Microgame Template
- [Android] HLSL shader becomes corrupted when running on an Android device