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[WSA] Sound doesn't play in headphones if they are connected while the s...
Reproduction steps:1. Open the attached project and build it to WSA (SDK 10 or 8.1)2. Deploy the project to MS Surface Pro (it has b... Read more
[WSA] TouchScreen keyboard issue
Windows TouchScreen keyboard keys can be held down to get an option for a different char selection. For example, "qwerty" key's line... Read more
BuildPipeline.BuildPlayer WSAPlayer fails to run when given a relative path
To reproduce:1. Open attached project.2. In the menu bar navigate to Build > build3. This starts building the player. BuildOption... Read more
Compilation error The type exists in both
To reproduce:1. Open attached project2. Build to Windows 103. Notice error Read more
[UWP] Editor crashes when building the attached project which uses custo...
Reproduction steps:1. Build the attached project to any folder2. Editor will silently crash after a while Reproducible with: 5.5, 5.... Read more
[UWP][WP8.1] WWW throws HTTP headers away when server returns HTTP 401
To reproduce:1. Build and run attached project2. Click 'Tap to run' button3. Observe HTTP Communication error Reproducible: 5.5.0a2,... Read more
[UWP][WSA] Locking/unlocking screen causes application ignore mouse inpu...
When UWP or WSA application is running, locking and unlocking screen causes application ignore mouse input. Enabling Independent Inp... Read more
[UWP] Flickering when navigation bar appears on screen
To reproduce:1. Build and run attached project2. Wait util scene will finish loading3. Swipe up to open Navigation bar4. Notice flic... Read more
[UWP] Build & run either fails or takes extremely long
What happenedBuild & run isn't stable. It either takes very long or just fails. How we can reproduce it using the example you at... Read more
[WP10][UWP] Virtual keyboard's input doesn't work
Repgression in 5.2.1p2; Repro steps:1. open attached project "uiInput.zip";2. build to Universal 10 and deploy on Windows Phone 10;3... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS