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"Busy Progress Delay" does not save when directly entering a value
Reproduction steps:1. Open the attached “Test Project” project2. Open Edit > Preferences Window3. Select the “General” tab4. Chan... Read more
Editor.log isn't created when the Editor is ran from a command line with...
Reproduction steps: Delete the “Editor.log” file located in the “%AppData%\Local\Unity\Editor” folder Run the attached project (MyPr... Read more
[Input] Arrow keys are displayed as "Num" when using "ArrowKey.displayNa...
Steps to reproduce:1. Open the “My project” project2. Open “Sample Scene” scene3. Enter Play Mode4. Observe the Console window Expec... Read more
[Windows] Build launches in fullscreen when Fullscreen Mode is Maximized...
Steps to reproduce:1. Open the attached “IN-21756_Actual_Project” project2. Build And Run the project3. Observe the built applicatio... Read more
Crash on ScreenManagerWin:RecommitCursorLock when ScreenManager pointer ...
There are no reproduction steps. Reproducible with: 2020.3.32f1 Notes:- 5% of users experience this crash, mainly on Windows 7- Play... Read more
Builds fail without a useful error message when building a project with ...
How to reproduce:1. Create a new project2. Open the Player Settings (Edit > Project Settings…)3. Change the Product Name to “CON”... Read more
Performance issues when instantiating a recognizer under UnityEngine.Win...
Reproduction steps: Open the attached project “RecognizerIssue” In the project, navigate to "Assets/Scenes" and open "Sample Scene" ... Read more
BuildPipeline.BuildPlayer ignores BuildPlayerOptions.locationPathName an...
Reproduction steps:1. Open the “BuildPlayerCache” project, and open the “Scene1" scene2. File → Build StandaloneWindows3. File → Bui... Read more
“PlayerPrefsException: Could not store preference value“ when root proje...
Reproduction steps:1. Open the attached project2. Delete the project folder in the Registry Editor3. Enter the Playmode4. Observe th... Read more
[Windows] Incorrect display selected when spanning multiple displays
Screen.MoveMainWindowTo misbehaves when window is windowed and spans several monitors To reproduce this issue, arrange your monitors... Read more
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