Search Issue Tracker
Fixed in 2020.3.46f1
Fixed in 2020.3.X, 2021.3.X, 2022.2.X, 2023.1.X, 2023.2.X, 2023.2.0a3
Votes
0
Found in
2020.3.32f1
2021.3.19f1
2022.2.7f1
2023.1.0b4
2023.2.0a1
Issue ID
UUM-25383
Regression
No
Crash on ScreenManagerWin:RecommitCursorLock when ScreenManager pointer is used
There are no reproduction steps.
Reproducible with: 2020.3.32f1
Notes:
- 5% of users experience this crash, mainly on Windows 7
- PlayerCleanup called into CoUnitialize and then got to the message loop while in normal cleanup, it would not call into CoUnitialize. It may result from IL2CPP thread init.
- Dump files should be investigated for more information
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Web] VideoPlayer.frameReady event fires only once in a video when the Player Graphics API is set to WebGPU
- Hierarchy V2 Reset Columns leaves empty space and does not resize to fit when removing the columns
- Unexpected changes are made to the main asset when cloning and adding root objects with AddObjectToAsset in AssetPostprocessor
- [RenderGraph] Outputs from camera stack override each other when using OpenGLES3 with a custom renderer feature
- An "RefreshInternalV2 is called before InitialRefresh" error is thrown when opening a project where a build profile with Player settings added is selected
Resolution Note (fix version 2023.2):
Fixed in: 2023.2.0a3
Resolution Note (fix version 2023.1):
Unable to reproduce in fixed version
Resolution Note (fix version 2022.2):
Unable to repro in Fixed version. Please get in contact with us if you encounter this issue again!
Resolution Note (fix version 2021.3):
Unable to reproduce in fixed version.
Please get in contact with us again if you come across the issue after this fix!
Resolution Note (fix version 2020.3):
Unable to reproduce in fixed version.