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Fixed
Fixed in 2021.3.28f1, 2022.3.3f1, 2023.1.1f1, 2023.2.0a18
Votes
9
Found in
2020.3.46f1
2021.3.21f1
2022.2.9f1
2023.1.0b9
2023.2.0a6
Issue ID
UUM-30952
Regression
No
BuildPipeline.BuildPlayer ignores BuildPlayerOptions.locationPathName and attempts to build to the cached folder
Reproduction steps:
1. Open the “BuildPlayerCache” project, and open the “Scene1" scene
2. File → Build StandaloneWindows
3. File → Build And Run, and select “Player1” as the folder
4. Close the Player, and delete the “Player1" folder
5. File → Build StandaloneWindows, and observe the Console
Expected result: “Player2” build succeeded
Actual result: “Player2” build failed because “Player1” does not exist
Reproduced in: 2020.3.46f1, 2021.3.21f1, 2022.2.9f1, 2023.1.0b9, 2023.2.0a6
Reproduced using: Windows 10
Not reproduced using: macOS 13.2.1 (Intel)
Full error:
DirectoryNotFoundException: The path D:/BuildPlayerCache/Player1 does not exist.
NiceIO.NPath+WindowsFileSystem.Directory_GetFiles (NiceIO.NPath path, System.String filter, System.IO.SearchOption searchOptions) (at <5894d11b90944d1ebef5d2c59e539009>:0)
NiceIO.NPath.Files (System.String filter, System.Boolean recurse) (at <5894d11b90944d1ebef5d2c59e539009>:0)
NiceIO.NPath.Contents (System.String filter, System.Boolean recurse) (at <5894d11b90944d1ebef5d2c59e539009>:0)
NiceIO.NPath.Contents (System.Boolean recurse) (at <5894d11b90944d1ebef5d2c59e539009>:0)
UnityEditor.WindowsStandalone.WinPlayerPostProcessor.PrepareForBuild (UnityEditor.BuildOptions options, UnityEditor.BuildTarget target) (at C:/build/output/unity/unity/PlatformDependent/WinPlayer/Extensions/Managed/WinPlayerPostProcessor.cs:57)
UnityEditor.PostprocessBuildPlayer.PrepareForBuild (UnityEditor.BuildOptions options, UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target) (at <5894d11b90944d1ebef5d2c59e539009>:0)
UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions)
Builder:BuildWindows() (at Assets/Editor/Builder.cs:16)
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StinkySteak
May 08, 2024 02:51
Is there some workaround at the moment rather than upgrading my unity? Im on unity 2021.3.21. I dont want my packages to be updated...
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pointcache
Jun 18, 2023 21:28
I mean 2020.3.48
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pointcache
Jun 18, 2023 20:37
This is insane. Why is this present in the 2022.3.48f?
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cmdexecutor
Jun 14, 2023 05:11
can't believe this is still on LTS versions. The entire build process seems to be outstandingly bugged on LTS versions.
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ZoopTEK
Jun 07, 2023 04:58
This broke our build pipeline, and now requires a silly jank fix. Sorry, but this is quite disappointing.
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ted05051997
Apr 27, 2023 05:08
Come on man, can't even build to the correct folder.
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Sabrino
Apr 13, 2023 06:10
Come on man, suddenly I can't even build to the correct folder.
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Resolution Note (fix version 2023.2.0a18):
Build Pipeline: Fixes edge case where using the BuildPipeline.BuildPlayer APIs on Windows can fail, when a previously used build folder has been deleted.
Resolution Note (fix version 2023.1.1f1):
Fixed in 2023.1.1f1 the edge case where using the BuildPipeline.BuildPlayer APIs on Windows can fail when a previously used build folder has been deleted
Resolution Note (fix version 2022.3.3f1):
Fixed edge case where using the BuildPipeline.BuildPlayer APIs on Windows can fail, when a previously used build folder has been deleted.
Resolution Note (fix version 2021.3.28f1):
Fixes edge case where using the BuildPipeline.BuildPlayer APIs on Windows can fail, when a previously used build folder has been deleted.