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Windowed Standalone Player is offset from the edge of the screen when bu...
How to reproduce: 1. Open the user's attached project 2. Go to Edit -> Project Settings -> Player -> Resolution and Presentation 3. ... Read more
Input.touch APIs don't work when both new and old input systems are active
Reproduction steps: 1. 2. 3. Expected result: Actual result: Reproducible with: Not reproducible with: Read more
NativeTests fail when running Editor through Command Prompt
How to reproduce: 1. Open the Command Prompt 2. Navigate in the Command Prompt to the Unity Editor folder containing "Unity.exe" 3.... Read more
Main Player window is moved to the primary display when it's launched on...
Main Player window is moved to the primary display when it's launched on a 3rd monitor and a 2nd monitor is activated with Display.A... Read more
Fullscreen Window mode ignores Supported Aspect Ratios when the player i...
aspectReproduction steps: 1. Open Display Settings window: Right-Click on desktop > Display Settings 2. Open the attached project "... Read more
High display scale percentage crops text in status window
Issue is more visible at higher display scale percentages. 1. Set the monitor's display scale above 150% in system settings. (250% ... Read more
Unity Window not launching from specified hardware display when using co...
How to reproduce: 1. Open the attached project "ReproProject.zip" 2. Open "SampleScene" Scene 3. Build the Project (File > Build Set... Read more
NullReferenceException thrown and mouse breaks when calling EditorUtiliy...
Reproduction steps: 1. Open the attached project "1393672repro.zip" 2. Open "SampleScene" 3. Select "Tilemap" in the Hierarchy windo... Read more
[Windows] The returned screen refresh rate is rounded down when calling ...
How to reproduce: 1. In Windows, set the display refresh rate to 59,940 Hz (or any other non-integer value) (Right-click on the Desk... Read more
"File not found" is thrown in a code editor when dragging a file from Ed...
How to reproduce: 1. Open the user's attached "DragFileBugReport" project 2. Drag the "测试 -> NewBehaviourScript" file to the Visual ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Default Preset application and Reset() method execution order is different when adding a Component via the Inspector versus calling Reset via the Component context menu
- Scene view is not outputting HDR when the "Use HDR Display Output" option is enabled, DX12 is selected as the Graphics API, and URP/HDRP is in use
- Sprite Atlas results in suboptimal packing even when "Allow Rotation" is enabled
- References placed in a UnityEvent change to the same reference when multi-selecting their GameObjects
- "ShadowCaster2D" Component doesn't work when the "Casting Source" is set to "Polygon Collider 2D"