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High polling rate mouse causes performance issues
Reproduction steps: 1. Open new Unity Project 2. Enter Play Mode 3. In Game View, rapidly move mouse around, with its polling set to... Read more
Passing -logFile argument to a standalone build results in an error message
Reproduction steps: 1. Open user attached Project 2. Build a Standalone Build of the Project to TestLogfile/Builds/Windows 3. Open a... Read more
Unity Editor process remains running after closing Editor
When creating new project or opening a project without Library folder, then after closing Editor 2 processes remains running. Those ... Read more
Input.touchCount always returns 0
Reproduction steps: 1. Open attached Project 2. Open Assets\Scenes\SampleScene Scene 3. Press Play 4. Try to Touch the screen Expec... Read more
Some players have duplicate machine IDs on Windows
Fixed in 2021.2.0b10, 2021.1.19f1, 2020.3.17f1 and 2019.4.30f1. Read more
Device crashes when trying to duplicate Player with higher Resolution th...
Reproduction steps: 1. Create the outlined Display setup 2. Open user attached Build 3. Select a Resolution that is lower or matches... Read more
Player icon is missing from the title bar when the Player is started in ...
Reproduction steps: 1. Open the project attached by the user 2. Build the project (File > Build Settings > Build) 3. Open the built ... Read more
Game not fully displayed in Player when Windows "Scale and layout" is se...
How to reproduce: 1. Open the attached project "testDpi.zip" 2. Build the project (File>Build Settings...>Build) 3. In the built exe... Read more
Mouse Y coordinate is wrong on windowed fullscreen player using a resolu...
How to reproduce: 1. Open the attached project (1345405.zip) and make sure the "SampleScene" is open 2. Press "Ctrl+B" and select a ... Read more
[Windows] Mouse input doesn't work in multi-display secondary windows wh...
Reproduction steps: 1. Download and open project 'Multidisplayissue.zip' 2. Build scene 'SampleScene' to Windows Standalone player ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crashes in the wild on Vulkan in CreateDepthSurfaceImpl
- Position and rotation of a GameObject with Rigidbody reset when it is enabled and moved in the same Update call and the frame rate is low
- “Ignoring depth surface store action as it is memoryless” warnings thrown when Capturing new Snapshot while in Play Mode
- Certain textures are not loaded when using the "Load texture data on demand" feature
- [Android][OpenGL] The 2DLight is disproportionately bright on some Android devices when OpenGLES3 is used