Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2021.2.X
Votes
4
Found in
2021.2.0b1
2021.2.0b5
Issue ID
1345405
Regression
Yes
Mouse Y coordinate is wrong on windowed fullscreen player using a resolution smaller than native with New Input System enabled
How to reproduce:
1. Open the attached project (1345405.zip) and make sure the "SampleScene" is open
2. Press "Ctrl+B" and select a build location, then build and run the project
3. In the build using the dropdowns in the top left of the window change the resolution to one smaller then the curent monitor's and set the fullscreen mode to "Fullsecreen Windowed"
4. Press the "Apply button" and try to press the buttons on the bottom right of the screen
Expected result: The buttons can be pressed
Actual result: The buttons can not be interracted with
Reproducible with: 2021.2.0b5, 2022.1.0a1, 2022.1.0a4
Not reproducible with: 2019.4.29f1, 2020.3.15f12, 2021.1.15f1, 2021.2.0a17
Notes:
1. Reproducible on Windows 10
2. Not reproducible on MacOS and Ubuntu 18.04
3. Couldn't reproduce on "Fullscreen Exclusive", only on "Fullscreen Windowed"
4. Used Input system 1.1.0-pre.5 and Unity UI 1.0.0 on all tested Editor versions
-
Haply-Oliver
Aug 12, 2022 03:42
After some further testing, I've discovered that the conditions for this are highly specific:
- Build app (player) is full screen window (aka native res)
- Call Screen.SetResolution( Screen.width - 100, Screen.height - 100, false )
- Note that there is an apparent offset in the Y coordinate of the mouse along the rightmost edge of the screen
- Returning to full screen window, or manually resizing the window (dragging the border with the mouse) will fix the offset -
Haply-Oliver
Aug 12, 2022 03:37
To add an additional detail: the Y coordinate is only off at the far right (approximately 100 pixels) of the application window.
-
Haply-Oliver
Aug 12, 2022 03:35
Still seeing this on 2021.3.5f1, and my player settings Active Input Handling is set to Input Manager (Old). Fresh project for repro.
-
oobartez
Sep 07, 2021 17:09
2021.2.0b10 is still unusable due to this bug.
-
oobartez
Aug 26, 2021 12:55
I mean 2021.2.0b8, input system 1.1.0-pre.6.
-
oobartez
Aug 26, 2021 12:54
I'm seeing the same problem with 2021.2.0b5, input system 1.1.0-pre.6 - mouse is unusable on non-native resolutions.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Resolution Note (fix version 2022.1):
Fixed in 2022.1.0a7
Resolution Note (fix version 2021.2):
Fixed in 2021.2.0b12