Search Issue Tracker
Speech recognition stops working when Editor loses focus
Reproduction steps:1. Open "VoiceRecognition.zip" project2. Open VoiceRecognition.scene and enter Play Mode3. Try saying "Harness" t... Read more
Windowed Standalone Player is offset from the edge of the screen when bu...
How to reproduce:1. Open the user's attached project2. Go to Edit -> Project Settings -> Player -> Resolution and Presentat... Read more
Moving file failed error when renaming an asset and only changing the ca...
How to reproduce:1. Create a new Unity project2. Right-click on the project view and select Create > Material3. Change one of the... Read more
Passing -logFile argument to a standalone build results in an error message
Reproduction steps:1. Open user attached Project2. Build a Standalone Build of the Project to TestLogfile/Builds/Windows3. Open a Ba... Read more
Some players have duplicate machine IDs on Windows
Fixed in 2021.2.0b10, 2021.1.19f1, 2020.3.17f1 and 2019.4.30f1. Read more
Built project's resolution stays when changing back from non native to n...
How to reproduce:1. Create a new project2. Build any Scene (File->Build Settings...->Build)3. Open Windows Display Settings (R... Read more
Input from the Chinese IME's get duplicated in the Editor's Input Fields
How to reproduce:1. Create a new Unity project2. Create two UI Input Fields3. Download and install a Chinese IME (during this test h... Read more
NativeTests fail when running Editor through Command Prompt
How to reproduce:1. Open the Command Prompt2. Navigate in the Command Prompt to the Unity Editor folder containing "Unity.exe"3. Run... Read more
[Windows] The returned screen refresh rate is rounded down when calling ...
How to reproduce:1. In Windows, set the display refresh rate to 59,940 Hz (or any other non-integer value) (Right-click on the Deskt... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mdb_xcursor_init1 when opening a specific project
- HDRP Decal Projector uses “Default” layer as main layer in “Rendering Layer Mask” instead of “Decal Layer Default”
- Cameras Overlay menu has unnecessary empty space at the bottom
- Sprite Atlas Asset UI issues
- Palette Settings link to the documentation isn’t working