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Switching refresh rate without switching resolution or fullscreen mode d...
Steps to reproduce: 1. Open attached project 2. Build for Windows Standalone 3. Run it 4. Switch to exclusive fullscreen mode at a ... Read more
TDR Crash when opening a project with Image Sharpening enabled
Steps to reproduce: 1. Turn on Image Sharpening (look at notes for instructions on how to do that) 2. Create or open any project Re... Read more
Cursor displays loading icon until game window loses focus when building...
How to reproduce: 1. Open the attached project "1238158.zip" 2. Build and run the project Expected result: once the game is loaded ... Read more
[Shortcut Manager] Editor crashes on deleting Newly Created Profile from...
On deleting newly created Profile from Shortcuts Manager causes the Editor to crash, refer attached videos Steps to repro: 1. Creat... Read more
[Build] Unity only checks for one socket when detecting CPU count
This is an ES bug reported by Google. How to reproduce: 1. Create new project 2. Open Task Manager 3. Observe Unity Editor task C... Read more
Built project crashes when Screen.SetResolution() method is used with he...
How to reproduce: 1. Open the attached 'project-1242757.zip' project 2. 'File' > 'Build and Run' CRASH Reproducible with: 2018.4.22... Read more
Incremental build pipeline recognizes Visual Studio 2022 as "VS[Unknown]"
It can be seen in the build log: [539/547 4s] C_Win64_VS[UNKNOWN] Library/Bee/artifacts/WinPlayerBuildProgram/6h2wl/yrwq_System1... Read more
Input lag in large scene
There seems to be some input lag that accumulate over time when the application ticking is taking to much time. Steps: 1. Download ... Read more
Bug Reporter includes project files of the last project opened instead o...
How to reproduce: 1. Open attached project "bugreporter.zip" 2. Create a new project with any version of Unity 3. Enter Play Mode in... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL