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Switching refresh rate without switching resolution or fullscreen mode d...
Steps to reproduce: 1. Open attached project 2. Build for Windows Standalone 3. Run it 4. Switch to exclusive fullscreen mode at a ... Read more
TDR Crash when opening a project with Image Sharpening enabled
Steps to reproduce: 1. Turn on Image Sharpening (look at notes for instructions on how to do that) 2. Create or open any project Re... Read more
Cursor displays loading icon until game window loses focus when building...
How to reproduce: 1. Open the attached project "1238158.zip" 2. Build and run the project Expected result: once the game is loaded ... Read more
[Shortcut Manager] Editor crashes on deleting Newly Created Profile from...
On deleting newly created Profile from Shortcuts Manager causes the Editor to crash, refer attached videos Steps to repro: 1. Creat... Read more
[Build] Unity only checks for one socket when detecting CPU count
This is an ES bug reported by Google. How to reproduce: 1. Create new project 2. Open Task Manager 3. Observe Unity Editor task C... Read more
Built project crashes when Screen.SetResolution() method is used with he...
How to reproduce: 1. Open the attached 'project-1242757.zip' project 2. 'File' > 'Build and Run' CRASH Reproducible with: 2018.4.22... Read more
Incremental build pipeline recognizes Visual Studio 2022 as "VS[Unknown]"
It can be seen in the build log: [539/547 4s] C_Win64_VS[UNKNOWN] Library/Bee/artifacts/WinPlayerBuildProgram/6h2wl/yrwq_System1... Read more
Input lag in large scene
There seems to be some input lag that accumulate over time when the application ticking is taking to much time. Steps: 1. Download ... Read more
Bug Reporter includes project files of the last project opened instead o...
How to reproduce: 1. Open attached project "bugreporter.zip" 2. Create a new project with any version of Unity 3. Enter Play Mode in... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- A black bar appears on the Game View toolbar when the Game View is resized vertically
- Double separation lines are present in Override Controls in a DefaultVolumeProfile Asset
- Silent crash when multiple child GameObject Colliders are triggered while attached to a Parent GameObject with Transform Scale set as (0; 0; 0)
- Numbers of output expressions does not match number of output error is thrown when converting node to property Output
- GameObjects with higher Render Queue values are being reflected on GameObjects with lower Render Queue values