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Standalone Visual Solution build creates a '_Data' folder with the wrong...
Steps to reproduce:1. Create a new project and name it 'A.B.C'2. Open Build Settings and enable 'Create visual Studio solution'3. Bu... Read more
[Graphics General] Editor crashes on changing Graphics APIs to Direct3D1...
Editor crashes on changing Graphics APIs to Direct3D12 with X86_64 Architecture. Steps to repro:1. Create a new Project.2. File >... Read more
Mouse cursor can't be moved outside Unity after building project which l...
How to reproduce:1. Make sure you are using multiplay displays2. Open attached Unity project 'a10-3d'3. Move editor to a 2nd display... Read more
CPU usage raises to ~70% when the Editor is in Play Mode and not in focus
How to reproduce:1. Open the attached project "1270762.zip"2. Open the "Test" Scene3. Enter the Play Mode4. Check CPU usage using th... Read more
Default Is Native Resolution is ignored when Fullscreen Mode has been ch...
Reproduction steps:1. Open attached project "1216508_resolution"2. Go to Edit > Project Settings > Player > Resolution and ... Read more
Undocked windows does not run copy, cut, paste actions when they are exe...
How to reproduce:1. Create a new project2. Undock any window that has elements that can be copied, pasted, cut3. Copy/Cut element us... Read more
[DirectX12] Geometry is not drawn when using CommandBuffer.DrawProcedura...
How to reproduce:1. Open the attached project ("LineTest")2. Observe the Scene view Expected result: lines between spheres are displ... Read more
LFS ::Open on Windows platforms reports double File.Open profiler markers
What is happening?Windows platforms Local File Systems do emit File.Open profiler marker but they do it recursively resulting in dou... Read more
Project runs in a background after building it
How to reproduce:1. Make sure you are using multiplay displays2. Create a new Unity project3. Move editor to a 2nd display4. Build a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS