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[WebGL][OSX] Java install pop up appears during build process
-e: see title, process continues -repro: --create new project --build for WebGL --NOTICE java popup while it is building Read more
WebGL build content not shown after 'Build and Run'. 'Unable to connect'...
Steps to reproduce: 1. Create empty project. 2. Save scene. 3. Go to 'Build settings' 4. Build and Run. Expected behaviour: the bui... Read more
[WebGL][Windows] Realtime lights look different than in editor
To reproduce: 1. Build and run attached project 2. Notice only the closest light seems to be visible. It has hard edges and no fall... Read more
[WebGL] UTF input issues
-e: when entering Russian/UTF characters they are not working in WebGL -repro: --import package attached with the bug edit --open t... Read more
[WebGL] Input.inputString does not work, but GetKeyXXX works fine
-e: see title, regression: used to work on 5.1 -repro: --build+run attached scene --start typing --NOTICE inputstring stays empty Read more
[WebGL] Saving to persistentDataPath does not work
-e: Reading a previously written file to persistentDataPath generated this error: IsolatedStorageException: Could not find file... -... Read more
GUIText not rendered and exceptions thrown
-e: see title -repro: --open ExampleScene from attached project --run in editor and see red LOL --build for webgl (dev build + fast... Read more
WebGL app won't run from 2017.1
To reproduce: 1) Open attached project 2) Build and run for WebGL Expected: App runs normally Actual: Project errors out and doesn'... Read more
[WebGL] UnityWebRequest with DownloadHandlerScript crashes build:"Uncaug...
Steps to reproduce: 1. Open the attached project 2. Build and Run the Crash scene for WebGL platform 3. Observe the crash Reproduce... Read more
[WASM] scene throws asm.setThrew
-e: so this is only half broken, the scene throws an exception in editor too but when played in with WASM throws the error reported ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow