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[Audio] "Cannot create FMOD" Error when importing 3D Game Kit project on...
This error now appears every time you enter Play mode and fails Build and Run for that project Repro steps: - make sure your build ... Read more
[WebGL] No data received when using WebRequests server-sent events via t...
How to reproduce: 1. Download and open the attached "FirebaseEventSource.zip" project 2. Switch Target platform to WebGL 3. Build an... Read more
Canvas becomes unresponsive when built on WebGL
Steps to reproduce: 1. Open and run the user-supplied project. 2. Press "Open" -> Icon in the top right of the newly appeared window... Read more
[WebGL][IL2CPP] After the first Build every other WebGL Build for empty ...
How to reproduce: 1. Open the attached 779507_WebGL-IL2CPPCore-Issue.zip project 2. Switch to WebGL platform and enable Development... Read more
[WebGL] WaitForSeconds takes longer than expected when Application.targe...
Reproduction steps: 1. Open the attached project ("case_1223100-WaitForSecondsWebGL.zip") 2. Open the repro scene ("SampleScene") 3.... Read more
[WebGL] UI Elements appear smaller on builds than in the Editor when the...
Reproduction steps: 1. Open the attached project ("case_1221561-CanvasScaler.zip") 2. Switch Build Target to WebGL 3. Enter the repr... Read more
P/Invoking into non-existent library crashes player on WebGL instead of ...
Sample code: [DllImport("SomeRaNdOmNaMeThatDoesntExist.dll")] extern static void NonExistingAPI(); public void Start() { try { ... Read more
[WebGL] Audio stutters/distorts when played for a while
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Enter the Play Mode 3. Listen to the played Audio fo... Read more
[Linux editor] empty WebGL project fails building
-e: see title, project fails building throwing errors -tested on Ubuntu 18.04.4 LTS --fails with 2019.3.7, 2020.1b1, 2020.2a5 -repr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "SupportsRandomWriteOnRenderTextureFormat()" shows "False" when executed on 2023.2 and 6000.0 streams
- Size of ShadowCaster2D with Casting Source set to a Collider increases when RigidBody2D is attached to the GameObject
- GameObjects with a material derived from a Custom Lighting Surface Shader are displayed as skewed on quads when the Camera's Width and Height properties of the Viewport Rect are lower than 1
- Warning 'Unable to find player assmebly' is thrown when building some Project Templates
- ArgumentOutOfRangeException when manipulating the Project Settings search bar