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Transform.position is different in Start and Update methods on WebGL bui...
How to reproduce:1. Open the project "case_1234614-WebGL_transform.position"2. Open the scene "SampleScene"3. Make a WebGL build and... Read more
[WebGL] No data received when using WebRequests server-sent events via t...
How to reproduce:1. Download and open the attached "FirebaseEventSource.zip" project2. Switch Target platform to WebGL3. Build and r... Read more
Canvas becomes unresponsive when built on WebGL
Steps to reproduce:1. Open and run the user-supplied project.2. Press "Open" -> Icon in the top right of the newly appeared windo... Read more
[WebGL][IL2CPP] After the first Build every other WebGL Build for empty ...
How to reproduce:1. Open the attached 779507_WebGL-IL2CPPCore-Issue.zip project2. Switch to WebGL platform and enable Development mo... Read more
[WebGL] WaitForSeconds takes longer than expected when Application.targe...
Reproduction steps:1. Open the attached project ("case_1223100-WaitForSecondsWebGL.zip")2. Open the repro scene ("SampleScene")3. Sw... Read more
[WebGL] UI Elements appear smaller on builds than in the Editor when the...
Reproduction steps:1. Open the attached project ("case_1221561-CanvasScaler.zip")2. Switch Build Target to WebGL3. Enter the repro s... Read more
[WebGL] CustomRenderTexture is not updated when Double Buffered is enabled
How to reproduce:1. Open the user's attached "CRT WebGL Bug" project2. Open the "Demo" Scene3. Open the Build Settings (File->Bui... Read more
[WebGL] "wasm streaming compile failed" browser errors occur when launch...
How to reproduce:1. Create a new Unity project2. Build it for the WebGL platform3. Launch the project on a localhost server (XAMPP w... Read more
[Linux editor] empty WebGL project fails building
-e: see title, project fails building throwing errors-tested on Ubuntu 18.04.4 LTS--fails with 2019.3.7, 2020.1b1, 2020.2a5 -repro:-... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UI Toolkit pixels are transparent when not all corners are rounded
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- Sprite Mode defaults to "Multiple" instead of "Single" when switching the Texture Type to "Sprite (2D and UI)"
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