Search Issue Tracker
[WebGL] Colors in the video are too light/incorrect when using Video Pla...
Reproduction steps: 1. Open the user's attached project and Scenes/SampleScene scene 2. Enter the Play mode 3. Select Play and obser... Read more
Fatal error in Unity CIL Linker when building with WebGL
How to reproduce: 1. Open the "Core.zip" project 2. Make sure that Development Build is unchecked in File > Build Settings 3. Build ... Read more
After loosing focus AudioSource.PlayScheduled in WebGL restarts clip ins...
Reproduction steps: 1. Open the attached project "PlayScheduledBug.zip"; 2. Open the "Test" scene; 3. Build for WebGL (File -> Build... Read more
WebGL app won't run from 2017.1
To reproduce: 1) Open attached project 2) Build and run for WebGL Expected: App runs normally Actual: Project errors out and doesn'... Read more
[WebGL] build fails when "Script debugging" box is checked on another pl...
How to reproduce: 1. Create and open a new project 2. Open Build Settings window from File > Build Settings 3. Select "PC, Mac & Lin... Read more
[WebGL] Assertion failed on expression: 'asset->mainRepresentation.type ...
To reproduce: 1. Build and run attached project 2. Build succeeds, but the console prints the following assertion twice: Assertion... Read more
Default string comparer for Enumerable.OrderBy is wrong in webGL
Default string comparer for Enumerable.OrderBy is wrong in webGL (new string[] { "abc", "XY", "CDE", "ijk" }).OrderBy(s => s).ToArr... Read more
WebGL: UnityProgress.js SetProgress is not called during decompression
On WebGL build, SetProgress function is not called when decompressing compressed files in Release directory. Instead, SetProgress ge... Read more
[WebGL][Safari] "Fullscreen is not supported on this browser." error is ...
How to reproduce: 1. Create a new project with the default 3D template 2. Make a WebGL build 3. Host the WebGL build 4. Open the bui... Read more
[WASM] UnityLoader doesn't throw an error when wasmCodeUrl path is invalid
How to reproduce: 1. In the attached "TestFor1091040.zip" project go to TestBuild -> Build 2. In the TestBuild.json file modify the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Disabled assets in Import Unity Package window aren't tracked but count as being selected by user
- [Windows] Crash on GetManagerFromContext when video is playing and creating High Definition 3D Projects after FMOD failed to switch back to normal output Error appeared
- GC Alloc produced when adding items to MultiColumnListView with Auto Assign Binding
- Mouse and Pointer Events are called incorrectly in ScrollView with XRUIInputModule
- Memory leak occurs when repeatedly minimizing and maximizing the UI Builder window