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[WebGL] Profiler does not autoconnect on WebGL builds
How to reproduce:1. Create new project2. Open build settings, switch to WebGL and enable Autoconnect profiler setting3. Build and ru... Read more
Warnings and errors are spammed in the Console when pinging localhost:34...
Reproduction steps:1. Open the “EmptyProject” or any Unity project2. Open [http://localhost:34999/] in a web browser3. Observe the C... Read more
Web Stripping Tool contains a dead zone for right clicking on added builds
Steps to reproduce: Open the attached project Open the Web Stripping Tool window (Window -> Web Optimization -> Submodule Stri... Read more
[WebGL] FMOD errors in the browser console when audio is played with Pla...
Reproduction steps:1. Open the “OneShotBug“ project from internal notes2. Open the “Controllers” scene3. Ensure WebGL is the selecte... Read more
Local addressable Scene is not loaded when built in WebGL followed with ...
How to reproduce:1. Open the project "IN_23849"2. Press File -> Build Settings3. Select WebGL as a platform4. Build And Run Expec... Read more
[Android][iOS][Legacy Input] The Input stops working when streaming a vi...
Steps to reproduce:1. Open the attached “IN-126063” project2. Build the WebGL Player3. Host the WebGL Player (open a terminal at the... Read more
WebGL build fails with “Internal build system” error when "Name Files As...
How to reproduce:1. Open the “WebGL_Hashes_Bug“ project2. Switch to WebGL Platform (File > Build Settings)3. Build the project wi... Read more
"Name Files As Hashes" doesn't work when building a Development Build pl...
Reproduction steps:1. Create a new Unity project2. Check the "Name Files As Hashes" box in the Player Settings > Settings for Web... Read more
[WebGL] Building fails and Emscripten_Win errors are thrown when paramet...
Reproduction steps:1. Open the attached project ("case_1270915-WebGLTheadsSupport.zip")2. Make a WebGL build Expected result: Build ... Read more
[Web][Mobile][InputField] Mobile Input field should be not shown on Inpu...
How to reproduce:1. Open the attached project2. Build the project for WebGL and deploy it to a Mobile device3. Click on Input Field ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs