Search Issue Tracker
Fixed
Fixed in 2020.3.42f1, 2021.3.12f1, 2022.1.24f1, 2022.2.0b15, 2023.1.0a13
Votes
0
Found in
2023.1.0a6
Issue ID
UUM-1133
Regression
No
"Name Files As Hashes" doesn't work when building a Development Build player on the WebGL platform
Reproduction steps:
1. Create a new Unity project
2. Check the "Name Files As Hashes" box in the Player Settings > Settings for WebGL > Publishing Settings
3. Build a Development Build player on the WebGL platform
4. Go to the build folder and observe the names of the files
Expected result: The MD5 hash of the uncompressed file contents is used as a filename for each file in the build
Actual result: The MD5 hash of the uncompressed file contents isn't used, and files are named after the build name
Reproducible with: 2019.4.37f1, 2020.3.32f1, 2021.2.18f1, 2022.1.0b13, 2022.2.0a9
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Multiple errors occur when setting the Render Object Event to AfterRenderingPostProcessing while using STP for Upscaling
- UnityYamlMerge.exe doesn't correctly handle merge conflicts in modified properties on a prefab variant
- Inconsistent color scheme in "Details" section of "Select Presets" inspector window
- Crash on __pthread_kill when launching Editor via command-line with "-disableManagedDebugger" argument
- [VFX] Deleting “New Group Node” name doesn’t allow to type or add new name
Add comment