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[SinglePassStereo] Upgrading a project from 5.3 to latest combined stere...
1) Create a new project in 5.3 2) set target platform to windows 64 3) enable VR mode 4) plugin oculus or other device 5) Press pl... Read more
[Android] [GearVR] Both eyes are rendered in the same color when using S...
Steps to reproduce: 1) Download attached project and open in Unity 2) Create .osig file for testing device 3) In Player settings, m... Read more
[VR] Player with VR and stereoscopic rendering enabled will not run on Rift
Standalone players built with support for both VR and stereoscopic rendering will not run on Oculus DK2 goggles. Given the immers... Read more
[Google VR] Right eye flashng randomly
1) Deploy the attached project to a GVR device 2) Wait anywhere from 2 to 5 minutes and the right eye will flash Note: Tap the scree... Read more
[VR | Player Crash] OpenVR crashes with Vulkan callstack. Vulkan is not ...
1) Download the attached project. 2) Open 'Scene' 3) Set up the Vive and note the player settings ---- Graphics API is set to force... Read more
[VR] Add support for setting renderScale before texture creation
Right now we always create the eye textures with a 1.0 renderScale. Therefore if a user wants to set it to something else we have to... Read more
[SPS | Android] Mirror Mode makes scene go blank when Single-Pass Stereo...
Mirror mode is supposed to make both eye views show the same image, but if it is used in conjunction with Single-Pass Stereo it make... Read more
[VR] PhysicsRaycaster is being cast off-center w/ VR mode on
Steps to reproduce: 1. Download and open attached project "784179_repro.7z" 2. Make sure VR mode is on ("Edit->Project Settings->Pla... Read more
[VR] Stereo Display (non-head mount) produces only black screen in build
Steps to reproduce: 1) Open new project 2) Make sure VR mode is on in Player Settings 3) Select "Stereo Display (non-head mount)" as... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- DisplayDialogComplex crashes with a long content string containg Cyrillic chars
- "Draw Additional Lights Shadowmap" calls increase when custom MaterialBlockProperty is used
- Crash on _platform_memmove when importing the "Dragon Crashers - URP 2D Sample Project" to a new 2D project
- "Shader is not supported on this GPU" warnings and and shaders are not loading when building the project for non-Chromium browsers
- [iOS][URP] The screen flickers and the "Execution of the command buffer was aborted due to an error during execution" error is thrown continuously