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[VR Input] Touch Controller: Axis of thumbsticks max out at (+/-)0.99999...
VR Input] Touch Controller: Axis of thumbsticks max out at (+/-)0.9999996 instead of (+/-)1 1. Download attached project 2. Setup X... Read more
[VR] FOV sometimes set to extreme value after exiting play mode
After a Play mode session in the Unity Editor with VR support enabled, the camera's Field of View often changes to some arbitrary va... Read more
[GearVR] Pause/Unpause repeatedly crashes app
1) Enable developer mode in the Gear VR service. 2) Start the app. 3) Repeatedly mash the Gear VR Back button to pause/resume quickl... Read more
[VR] Crash when toggling on VRSettings.enabled after settings is false w...
Using a simple test scene with just a few primitives, the following sequence of actions either crash the Unity Editor or leave the R... Read more
[VR] VR doesn't work with the OpenGL Core renderer
The console prints out: Cannot start with unsupported graphics API. Bad config or LibOVR not found. VR disabled. Oculus HMD not pres... Read more
[VR]Only 1 eye is active when splitting view into 2 cameras
1. Download and open the attached project 2. Enter Play mode Expected result: view is rendered as normal Actual result: only 1 eye ... Read more
[SinglePassStereo] Render viewport scale and single pass scaling incorre...
2. How we can reproduce it using the example you attached 1) Open the ViewportScene 2) Enable Single pass stereo 3) enabled Oculus S... Read more
Playing a scene with OVR utilities crashes Unity
Steps to reproduce: 1) Extract and open the attached project (791720-stripped.zip) in Unity. 2) Press 'Play'. 3) Unity crashes. *No... Read more
[SinglePassStereo] Upgrading a project from 5.3 to latest combined stere...
1) Create a new project in 5.3 2) set target platform to windows 64 3) enable VR mode 4) plugin oculus or other device 5) Press pl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Mobile] Developer Console does not appear when an error is thrown
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection