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[VR | Player Crash] OpenVR crashes with Vulkan callstack. Vulkan is not ...
1) Download the attached project. 2) Open 'Scene' 3) Set up the Vive and note the player settings ---- Graphics API is set to force... Read more
[OpenVR | CV1] CompareApproximately Assert with CV1 and OpenVR SDK
1) Download attached project and set up CV1 2) Note that OpenVR is the preferred SDK in the list 3) Enter playmode 4) Observe the ... Read more
[SPS | Gear VR] MSAA does nothing on Gear VR using Single-Pass Stereo
Using a project where MSAA is enabled in Quality settings, I see smooth geometry edges in Gear VR if I build using multi-pass stereo... Read more
Viewport Scale with Multi-Pass Stereo makes viewport larger than HMD vie...
Changing the viewport scale when using multi-pass stereo does not have the desired effect of changing the apparent resolution but ra... Read more
OVROverlay stops rendering Overlays for each element after 9
To reproduce: 1. Open attached project; 2. Open "Loading" scene; 3. Enter Play mode; -Notice that "Picture_3" is missing; 4. Exit Pl... Read more
[VR] Crash w/ Oculus and DX11 on Camera selection
Steps to reproduce: 1) Download and open attached project "dx11vrcrash_m.zip" (see edit for link) 2) Open scene "KriptoFX/Realistic ... Read more
[HoloLens] Editor crashes when doing the bloom gesture during Holographi...
Steps to reproduce: 1. Open any Unity project or create a new one 2. Switch platform to WSA and enable virtual reality support in th... Read more
[SPS | Android] Mirror Mode makes scene go blank when Single-Pass Stereo...
Mirror mode is supposed to make both eye views show the same image, but if it is used in conjunction with Single-Pass Stereo it make... Read more
[Android] VRSettings.enabled with GVR 1.30 gives OpenGL error and crashe...
Steps to reproduce: 1. Open attached project 2. Build and run for android 3. Once application is launched on android focus VR pointe... Read more
Editor changes font and alignment on import
Duplicate of 888678, Editor team has a fix going in to trunk soon. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warnings are thrown after building High Definition 3D template
- "EndLayoutGroup: BeginLayoutGroup must be called first" error is thrown when changing Shader Precision Model from the Build Profiles window
- White artifacts/outlines are visible in the Garden Scene when viewing at meshes from a distance
- Shader warnings "Sprite-Unlit-Default" are thrown after building 2D Platrformer Microgame Template
- [Android] HLSL shader becomes corrupted when running on an Android device