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[SinglePassStereo] Game window on monitor is warped when using Single Pa...
fixed in 5.5/vr/instancing/hololens and on its way to 5.5. Read more
[GearVR] Application.CaptureScreenshot saves black image
Steps to reproduce: 1) Download attached project 'case_794736-ScreenShotPizzas.zip' and open in UnityNote: Make sure you downloaded ... Read more
[VR] Crash w/ Oculus and DX11 on Camera selection
Steps to reproduce:1) Download and open attached project "dx11vrcrash_m.zip" (see edit for link)2) Open scene "KriptoFX/Realistic Ef... Read more
[Daydream | Editor] Daydream settings Icon labels are incorrect
Daydream Daydream settings Icon labels are incorrect 2. How we can reproduce it using the example you attachedRequires editor with a... Read more
[Vive] Unity Editor crashes if you disconnet Vive HMD from AMD Radeon R9...
If you disconnect the Vive HMD when the Unity Editor is open, the Unity Editor will crash.I have seen this occur with various scenes... Read more
[VR] Stereo Display (non-head mount) produces only black screen in build
Steps to reproduce:1) Open new project2) Make sure VR mode is on in Player Settings3) Select "Stereo Display (non-head mount)" as pr... Read more
[VR] The effect of render viewport scale is greater when using single pa...
Setting the render scale to 0.35 with single pass on results in a far 'granier' image than when setting the render scale to 0.35 wit... Read more
[GearVR | Note4] Note4 GearVR renders black screen when splash screen en...
1) ensure VR enabled2) ensure Oculus SDK in list3) ensure splash screen enabled4) deploy to Note45) Observe screen render black Read more
[VR] Editor crash when switching between VR and non-VR w/ Image effects ...
Steps to reproduce:1. Download and open attached project2. Open scene "toggle_test"3. Make sure VR device is connected and that in p... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
- White lighting artifact when a point light with a small emission range and "Hard Shadows" touches an object while a directional light with "Soft Shadows" and another point light are present
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine